Saturday 20 May 2023

Space Harrier (Sega Game Gear review)

Developer: Shimada Kikaku
Publisher: Sega
Released: 1991

Space Harrier is a 1985 third-person Arcade rail-shooter that was also ported to the Sega Master System in 1987.

+ Great balance of offensive / defensive play (e.g. dodging indestructible objects) and the FPS is improved from the SMS port.

+ Constantly evolves the gameplay with new enemy types, as well as awesome stage settings that include duplicated ceilings.

+ Bosses are gigantic and figuring out their attack patterns / weak spots is as rewarding as solving a puzzle.

- Gameplay can be brutally punishing unless you meticulously strategise and memorise the layouts of each stage.

- Only features 12 of the 18 stages from the 8-bit console version, and even the end credits have been removed.

- It's tough to determine spatial distance, particularly when attempting to judge how close enemies are to the foreground.

- Sprites have a blocky look due to a lack of transparency around their outer edges, which is immersion-reducing.


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