Saturday 25 May 2024

Risky Woods (Sega Mega Drive / Genesis review)

Developer: Electronic Arts
Publisher: Electronic Arts
Released: 1992

Risky Woods is an action-platformer that was first released on the Commodore Amiga in 1992.

+ Has similarities to Ghosts 'n' Goblins (1985, Arcade), but with more depth to its gameplay mechanics and objectives.

+ Nice upgrade possibilities for your weapons and armour that can make the harsh difficulty more manageable.

- Level design is incredibly poor and lacking in imagination, as many sections repeat in what looks like copy/paste jobs.

- Despite enemies attacking from all sides you can only throw projectiles horizontally, so you can’t adequately defend yourself.

- Relentless enemy respawning can annoy, particularly when you’ve started what appears to be an unchallenged gap jump.

- Instead of walking over items to collect them you need to crouch, leaving you open to damage while the animation finishes.

- Some items / statues will either help or punish you, but there's no way to know before interacting with them.


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