Sunday, 4 August 2024

Alpha Mission (NES review)

Developer: SNK
Publisher: Tradewest
Released: 1987

Alpha Mission is a vertically-scrolling shooter that was originally released in the Arcade in 1985.

+ Expands on the formula in Xevious (1983, Arcade) by having ground-based missiles that travel a wider vertical distance.

+ Being able to choose various weapons at any moment is inspired and gives you tons of ways to tackle the stages.

- Level design lacks any semblance of imagination, as there's no distinct locations, standout moments, or set-pieces.

- Icons that send you backwards or downgrade your weapon are littered everywhere, and they're hard to avoid while battling.

- Exiting the weapon select screen yields bizarre results, as the game moves you back slightly while slowly loading in assets.

- Selecting a weapon during an in-progress boss battle has the side-effect of restarting the entire fight from the beginning!

- Slowdown is rampant from the opening moments of Area 1, and the music is irritatingly repetitive.


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