Friday, 19 December 2014

Castle of Illusion (Mega Drive / Genesis review)

Developer: Sega (AM7)
Publisher: Sega
Released: 1990

Castle of Illusion is a side-scrolling platformer and the first in the popular Illusion series that graced Sega's 8-bit and 16-bit consoles.


You play the role of Mickey Mouse and it's the usual 'damsel in distress' story where you have to save Minnie from the evil Mizrabel. To do this you'll need to collect seven gems and beat each boss in the game's five levels. Each level is distinct and there's tons of variety in the design including forests, a toy land and a library; there's even mini-stages that take place inside a milk bottle and a cup of tea! I also like the stage where you can flip the screen upside down to defy gravity and kill enemies! There are a few items you can use for long range attacks such as apples and marbles - although they're not as powerful as jump attacks they do make the bosses much easier to defeat. The game isn't too difficult and there are only a few moments that will likely cause you any problems. Thankfully the exceptional level design and tight controls keeps things interesting. The backgrounds have an oil painting look to them and they're absolutely stunning when combined with the parallax scrolling and transparency effects that have been used. The animation is superb with lots of subtle details such as the dancing flowers and the way Mickey sways from side-to-side if you leave the controller alone. The music fits perfectly, especially the Toy Land level with its marching drum pattern to fit with the toy soldier enemies. In comparison to World of Illusion (Mega Drive, 1992) I was wondering why Mickey was moving much slower and I realised it's because he doesn't have a dash button - this would have helped to speed up some sections but it's really just nitpicking.

Castle of Illusion is a high-calibre platform game and all of its parts just fit together perfectly. Even though it's squarely aimed at children it's so well designed and crafted that anyone with a passing interest in the genre will find themselves enjoying this title from start to finish.



Random trivia: This game was remade for the PC, PlayStation Network and Xbox Live Arcade in 2013. It's really more of a reimagining though as it includes 2D and 3D areas as well as voiceovers.

Monday, 24 November 2014

Streets of Rage 2 (Mega Drive / Genesis review)

Developer: Sega (AM7) and others
Publisher: Sega
Released: 1992

Arriving a year after the original, Streets of Rage 2 made a number of changes that resulted in a giant leap forward for the franchise.


There are two new characters to play as; Max (a wrestler) and Skate (who rides around on rollerblades) - unfortunately Adam doesn't make a return as he's been kidnapped by the evil Mr. X and it's your mission to rescue him. Each character has their own move set making for some great replayability and Sega even added in a dash attack. You can no longer call in your police buddies for a special attack but it helps with pacing as you don't have to interrupt the action to watch a cut-scene. Instead you have an extra powerful move mapped to the A button that needs to be used wisely as it drains your life-bar. The main thing that's been overhauled are the graphics - character sprites are now huge and the backgrounds are very atmospheric with neon lights, cityscapes and excellent use of multi-layered scrolling. The gameplay is smooth and unlike some games in this genre it's almost devoid of cheap hits. The combat system is very fair and I love that the developers added enemy life-bars as it helps you to strategise which bad guy to take on next. One thing that's odd is the progression through each stage; for example, in Stage 3 you seamlessly transition from city streets, to an arcade room, to an underground basement, to a pirate ship, back to the city streets, and then on to fight a giant spider in a forest! The music is outstanding with a mix of techno, dance and house tracks that are way more intricate than other games released during this time. The sound effects are also fantastic especially the voice samples.

Streets of Rage 2 is one of the greatest beat-em-up games ever released and a shining example of how technically impressive Sega's 16-bit hardware was. It's a massive improvement on the excellent original and a must-own title for the Mega Drive.



Random trivia: Most people forget that Streets of Rage 2 has another gameplay mode which allows two-players to battle each other in a duel. Although not as advanced, it's basically a one-on-one fighter in the vein of Street Fighter 2!

Find a Review