Thursday, 30 March 2023

Y*A*S*I (Vectrex review)

Developer: Alex Herbert
Publisher: Classic Game Creations
Released: 2003

Y*A*S*I is a clone of Space Invaders (1978, Arcade) that features raster graphics instead of the console's typical vector graphics.

+ Includes gameplay variations that can either help players (e.g. guided missiles) or provide a greater challenge (e.g. moving bunkers).

+ With singular fire capability comes increased anxiety, and being able to cancel enemy shots by downing them creates intense standoffs.

+ Having the option of destroying one of your own bases to get a better shot at an enemy is a cool gameplay strategy.

+ While the analog stick can be used to move left/right, two buttons can be used instead to mimic the Arcade original.

+ The optional VecVoice speech add tons of personality and being on the receiving end of robot smack talk is hilarious!

+ Raster graphics look gorgeous with their sharp scanline effects, and the game saves your high scores to the cartridge.

- The included overlay looks terrific and adds colour rows to enemies, but it also darkens the playfield a little too much.


Thursday, 28 May 2015

Birds of Prey (Vectrex review)

Developer: John Dondzila
Publisher: Classic Game Creations
Released: 1999

Birds of Prey is a homebrew port of a 1980 Arcade game called Phoenix.


The gameplay is similar to Galaga and consists of five waves that simply loop with increasing difficulty. Instead of using the analog stick you press buttons 1-2 to move left and right, while button 4 fires. It takes a few minutes to adjust but once you do you'll find the control scheme works fine. By pressing button 3 you can activate a shield once per wave (or re-use it if you lose a life) and this protects you from incoming fire and enemies. It's very handy and you'll want to use it when you're surrounded. The first wave sees you trying to blast down small birds but you can only fire one bullet at a time. The birds can spray multiple bullets at once and they often swoop in on you. The difficulty is high so don't expect to be eased in! The second wave is more of the same but this time you can fire two shots simultaneously which makes things more manageable. The third and fourth waves are the weakest as they feature large, flapping birds that take forever to shoot as their hit box is small (you need to hit them dead-centre). While they occasionally fly towards your ship they tend to only move from side-to-side making these waves easier than the preceding ones. The last wave is interesting as it features a boss battle, seldom seen on the system. You face a giant mother ship with a gaping hole in the centre; you instinctively know where to shoot but it's protected by swarms of birds that try to attack you. If you manage to beat the boss it explodes in a satisfying manner! As this is a high score game it's tempting to continually fire your weapon at will. However, I found it's better to be strategic and follow attack patterns as enemies will frequently line themselves up for a perfect shot.

Birds of Prey is a great port that works perfectly on the Vectrex. The highest compliment I can pay it is that if I didn't know it was a homebrew title I'd have thought it was an original GCE game from the early 1980s!



Random trivia: This Vectrex port was originally released on a homebrew compilation called Vecmania which featured seven full games and two demos. It was also the first 64K Vectrex game cartridge!

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