Tuesday 8 November 2022

Mountie Mick's Deathride (Commodore 64 review)

Developer: Reaktör Software
Publisher: Gremlin Graphics
Released: 1987

Mountie Mick's Deathride is an action game that was also released on the Amstrad CPC and ZX Spectrum in 1987.

+ The core gameplay is terrific with lots of ways for you to outsmart enemies and take cover across two platform heights.

+ The parallax scrolling is spectacular and helps to immerse you in the experience of being on a high-speed train.

+ Attempting to steer your trolley away at the end of each level is intense due to having to beat the scrolling playfield.

+ Being able to squash enemies by leaping on top of them is a great mechanic to conserve bullets through skilled play.

- The controls mar the experience by introducing severe button delay and infuriatingly stiff platform movements.

- Features a number of game-breaking bugs, such as being unable to complete Train 7 due to a car blocking your path.

- Relies heavily on trial-and-error, and having to memorise levels from the get-go sucks out much of the fun.

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