Publisher: Virgin Interactive
Released: 1994
Disney's Aladdin is an action-platformer that was originally released on the Sega Genesis / Mega Drive in 1993.
+ Does a somewhat respectable job of recreating the 16-bit stages, including its sense of platforming verticality.- Controls are an abomination, with delayed button presses and sword attacks that clip through enemies with zero effect.
- No visual clue as to whether you have your sword or apples selected, which leads to lots of wasted projectiles.
- Awful sprite flicker, and the dodgy collision detection means you can hit enemies by throwing apples over their heads!
- Character sprites are minuscule and the awful colour palette does nothing to take advantage of the console's power.
- The music has a tendency to slightly speed up and down like a warped vinyl record, which is very distracting.
- Cut-scene text is incredibly hard to read due to the illegible font choice and garish colour scheme.
No comments:
Post a Comment