Saturday 19 October 2024

Missile Command (Atari 5200 review)

Developer: Atari
Publisher: Atari
Released: 1982

Missile Command is a shoot-em-up that was originally released in the Arcade in 1980.

+ Trak-Ball brings the Arcade game home in spectacular fashion, as it affords pinpoint accuracy over movement and shots.

+ Tasks you with strategic and resourceful play, as you only have a limited amount of shots to protect your bases.

+ Necessity to shoot in front of an enemy missile to create an explosion radius forces strategic planning ahead of your target.

+ Includes many ways to rack up bonus points, and it helps that multipliers are displayed prior to each wave.

+ Impending doom of missiles encroaching is anxiety-inducing, and the closing 'The End' screen is dramatically poignant.

+ Practice mode is a great addition, as it switches things up by only including homing missiles with deft manoeuvrability.

- Doesn't include any difficulty settings, and there's only one silo instead of the three featured in the Arcade original.


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