Monday, 5 May 2025

Pac-Man (Atari 2600 review)

Developer: Atari, Inc.
Publisher: Atari, Inc.
Released: 1982

Pac-Man is a maze game that was first released in the Arcade in 1980.

+ Features eight different game variations that allow you to customise the moving speed for both the ghosts and Pac-Man.

+ As long as you expect a very rough approximation of the original, there is some fun to be had with the altered maze layout.

+ Turn-based multiplayer mode is a great inclusion that enables two friends to battle for high score bragging rights.

- Rampant sprite flicker, making the last few moments of an energy pill nervy as it's tricky to tell when foes return to normal.

- Ghosts no longer have unique behaviours, which is a blow to strategic play for those who enjoy learning enemy patterns.

- Additionally, ghosts sometimes rush towards you instead of playing defensively when you have an energy pill.

- Has many graphical deviations from the Arcade, and all the charm and personality has been lost in translation.


Friday, 28 March 2025

Qix (Atari 5200 review)

Developer: GCC
Publisher: Atari, Inc.
Released: 1982

Qix is an action game that was first released in the Arcade in 1981.

+ Gameplay is addictive and despite the simple premise the fast-paced action always forces you to think two steps ahead. 

+ Considerable amount of techniques you can employ to fill the screen, so you always have new strategies to try out.

+ Sparx are brilliantly devious, as they stop you from moving safely by chasing your lines around the playfield.

+ Genius points system, as while you can move fast to claim territory, navigating slowly racks up an even bigger score.

+ Expertly dividing two Qix is thrilling and the game rewards you for consecutive splits by increasing the score multiplier.

+ Unlike the NES version (1991), this port has multiple difficulty options to cater to your particular skill level.

- Action can become quite repetitive and there's no gameplay variations to increase its long-term appeal.


Saturday, 19 October 2024

Missile Command (Atari 5200 review)

Developer: Atari
Publisher: Atari
Released: 1982

Missile Command is a shoot-em-up that was originally released in the Arcade in 1980.

+ Trak-Ball brings the Arcade game home in spectacular fashion, as it affords pinpoint accuracy over movement and shots.

+ Tasks you with strategic and resourceful play, as you only have a limited amount of shots to protect your bases.

+ Necessity to shoot in front of an enemy missile to create an explosion radius forces strategic planning ahead of your target.

+ Includes many ways to rack up bonus points, and it helps that multipliers are displayed prior to each wave.

+ Impending doom of missiles encroaching is anxiety-inducing, and the closing 'The End' screen is dramatically poignant.

+ Practice mode is a great addition, as it switches things up by only including homing missiles with deft manoeuvrability.

- Doesn't include any difficulty settings, and there's only one silo instead of the three featured in the Arcade original.


Sunday, 30 October 2022

Pick Axe Pete! (Philips Videopac G7000 / Magnavox Odyssey 2 review)

Developer: Ed Averett
Publisher: Magnavox, Philips
Released: 1982

Pick Axe Pete! is an action game that's exclusive to the Philips Videopac G7000 / Magnavox Odyssey 2 console.

+ Various layouts on offer to encourage repeated play, and you can even program your own mazes using the keyboard.

+ Strikes an intriguing balance of simplistic gameplay and frantic multitasking that quickly becomes addictive.

+ Interesting dichotomy of feeling invincible when carrying the pick axe compared to extreme vulnerability when it breaks.

+ Avoiding boulders on two platforms by climbing halfway up a ladder widens the playfield and gives more evasive options.

- Gameplay and overarching objective isn't perhaps immediately intuitive without first reading the instruction manual.

- You only have one life per attempt and it can be demoralising to constantly be thrown back to the first stage.

- Can spend an exorbitant amount of time waiting for things to happen, and the sloppy controls will often let you down.


Saturday, 29 October 2022

K.C.'s Krazy Chase! (Philips Videopac G7000 / Magnavox Odyssey 2 review)

Developer: Magnavox
Publisher: Magnavox
Released: 1982

K.C.'s Krazy Chase! is a maze game and the sequel to K.C. Munchkin! (1981, Philips Videopac G7000).

+ Differentiates itself from Pac-Man (1980, Arcade) by affording you the option of being the constant aggressor.

+ Forcefully munching the Dratapillar's body is a neat contrast to simultaneously playing defensively to avoid other enemies.

+ Managing to cut the Dratapillar close to its head results in dispersed parts which adds to the multitasking fun.

+ Option to eat trees scattered around the playfield for extra points adds a terrific risk-reward system for high score chasers.

+ Sprite animation is outstanding and K.C.'s smiley face and flopping ears brings oodles of personality to the game.

- Like its predecessor, it still only provides you with a single life, so improving your skills in higher levels takes real patience.

- Despite having five included maze types, there's no option to randomise them during a singular high score run.


Wednesday, 26 October 2022

Alpiner (Texas Instruments TI-99/4A review)

Developer: Texas Instruments
Publisher: Texas Instruments
Released: 1982

Alpiner is a mountain climbing game that's exclusive to the TI-99/4A computer.

+ The levels are randomly generated which makes each play-through a fresh and unique experience.

+ Collecting bonus points from the mountain beasts puts you in harms way and adds a great risk-reward element.

+ Being able to wrap around the sides of the mountain is very handy for dodging hazards and saving precious time.

+ There's a real visceral satisfaction when you finally manage to conquer a previously unbeatable mountain.

+ The Speech Synthesizer brings some personality to the game and helps to notify you of perilous falling rocks.

- Graphics are a little rough around the edges, and the jerky scrolling and flickering sprites are an eye sore.

- Very little is added to each successive mountain, so the gameplay can feel stagnant after a handful of levels.


Monday, 24 October 2022

Parsec (Texas Instruments TI-99/4A review)

Developer: Jim Dramis, Paul Urbanus
Publisher: Texas Instruments
Released: 1982

Parsec is a side-scrolling shooter that optionally uses the Speech Synthesizer module.

+ Resembles Scramble (1981, Arcade) in that the action is broken down into small sections with unique enemy patterns.

+ Inability to constantly fire results in strategic gameplay, especially when trying not to overheat your lasers in higher levels.

+ The 5-second countdown while you attempt to survive an asteroid belt is both exhilarating and terrifying!

+ The Speech Synthesizer module adds a great deal of charm to the action and assists you with incoming enemy alerts.

+ Background stars and foreground scenery creates a cool faux parallax scrolling effect that's very visually appealing.

- Once the sections loop and you advance to the next level you've seen everything it has to offer in short order.

- Occasional issues with lasers shooting through enemy ships, and the controls don't quite offer precision movement.


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