Saturday, 21 February 2026

Gex: Enter the Gecko (Sony PlayStation review)

Developer: Crystal Dynamics
Publisher: Midway
Released: 1998

Gex: Enter the Gecko is a 3D platformer and the follow-up to Gex (1995, 3DO).

+ World themes are creative (especially the Star Wars inspired setting), and each level is vast with multiple branching paths.

+ Like Super Mario 64 (1996, Nintendo 64), several worlds are typically open at the same time in case you're floundering.

+ Entertaining missions have a nice blend of platforming and puzzle elements, and the boss fights are a real highlight.

+ Plenty of collectable items and unlockable bonus levels, and there's more content here than in the Nintendo 64 port (1998).

- Controls have a loose, unpolished feel, and judging spatial distance between platforms is an unrelenting issue.

- Camera is a constant annoyance and it often rotates erratically while you're attempting delicate movements.

- Themes are repeated across multiple worlds, and Gex talks incessantly with many quips missing the mark.


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