Thursday, 19 June 2025

The Addams Family (Sega Game Gear review)

Developer: Arc Developments
Publisher: Flying Edge
Released: 1993

The Addams Family is an adventure title that's loosely based on the 1991 film of the same name.

+ Mansion is an absolute joy to navigate due to its themed rooms, and the fun platform challenges add to the game's variety.

+ Does a brilliant job of guiding players to their next objective and there's plenty of secret rooms to find hidden cash.

+ Unlike many games in the genre, the puzzles aren't obtuse and the solutions can be figured out by using logical methods.

+ Graphics are a nice step up from the NES version (1992) with more detailed sprites and amazing character portraits.

- Hit detection can often be wonky, causing you to fall through platforms or take damage despite landing on an enemy.

- A few of the Mansion's rooms contain instant hazards upon entering, which is a rather cheap way of draining your life bar.

- Adventure is a very brief affair and the zoomed-in screen results in having little time to react to incoming enemies.


The Addams Family (Sega Master System review)

Developer: Arc Developments
Publisher: Flying Edge
Released: 1993

The Addams Family is an adventure title that's loosely based on the 1991 film of the same name.

+ Mansion is an absolute joy to navigate due to its themed rooms, and the fun platform challenges add to the game's variety.

+ Does a brilliant job of guiding players to their next objective and there's plenty of secret rooms to find hidden cash.

+ Unlike many games in the genre, the puzzles aren't obtuse and the solutions can be figured out by using logical methods.

+ Graphics are a nice step up from the NES version (1992) with more detailed sprites and amazing character portraits.

- Hit detection can often be wonky, causing you to fall through platforms or take damage despite landing on an enemy.

- A few of the Mansion's rooms contain instant hazards upon entering, which is a rather cheap way of draining your life bar.

- Doesn't take long for the credits to roll and one wonders if content was cut due to some padlocked doors never opening.


Wednesday, 18 June 2025

After Burner (Sega Master System review)

Developer: Sega Enterprises, Ltd.
Publisher: Tonka
Released: 1988

After Burner is a rail shooter that was first released in the Arcade in 1987.

+ Has 18 stages of chaotic action and using a barrel roll to deftly avoid an inbound missile is a thrill that never gets old.

+ Day-night cycles are fantastic, and the changing scenery after beating each stage keeps you wanting to progress.

+ Great vehicle sprite work, and the take-off sequences look awesome while including the iconic "Get Ready!" speech.

- Frame-rate is low and the lack of proper scaling makes it difficult to judge the path of incoming enemy projectiles.

- Gameplay is punishingly tough and with no continues you'll need to repeatedly grind through the opening stages.

- Your jet is incapable of smooth circular motions, meaning skillful dodging of aircraft / missiles is problematic.

- Boss-style battles against Flying Fortress enemies slows the action to a crawl and negates any attempt at precision.


Sunday, 15 June 2025

Alf (Sega Master System review)

Developer: Nexa
Publisher: Sega of America
Released: 1989

Alf is an action-adventure title that's based on the hit TV sitcom of the same name.

+ There's some humorous quips from Alf if he's left idle, and the music (while admittedly repetitive) is very catchy.

- Gets off to a brutal start in the tough cave section and it's potluck whether you successfully hit the respawning bats.

- Collision detection is terrible and the game often thinks you've made contact with street bikers despite clear distance.

- Light on content / locations, and if the Book item is purchased the game cheaply sends you back to the title screen!

- In-game hints have an irritating tendency to quickly disappear if you're holding a button or d-pad direction at the same time.

- Game engine feels like it's always on the verge of breaking down, with frequent stutters and slowdown throughout.

- Animation is poor (especially when using the staircase), and Alf's sprite briefly disappears when turning.


Saturday, 14 June 2025

Toki: Going Ape Spit (Sega Mega Drive / Genesis review)

Developer: Santos
Publisher: Sega
Released: 1992

Toki: Going Ape Spit is an action-platformer and an enhanced version of the 1989 Arcade original.

+ Great level design with a nice assortment of enemies, environmental hazards and stage verticality to mix things up.

+ Fans of the Arcade original will find plenty to enjoy here thanks to the expanded levels that now span three areas each.

+ Solid controls and your ability to fire diagonally opens up your attack arsenal and protects you from airborne enemies.

+ Offers lots of customisation options in terms of lives, difficulty, points needed for extended play, and continues.

- Relies heavily on trial-and-error due to blind leaps of faith and enemies lurking just outside of your peripheral vision.

- Toki's movements are painfully slow, and the maze-like underwater level and Stage 7's sludge don't help matters.

- Graphics are dark and desaturated, and Toki is lacking in personality and charm compared to Bonk (Turbografx-16).


Toki (Atari Lynx review)

Developer: Atari Corporation
Publisher: Atari Corporation
Released: 1992

Toki is an action-platformer that was first released in the Arcade in 1989.

+ Great level design with a nice assortment of enemies, environmental hazards and stage verticality to mix things up.

+ Provides ample opportunities to gain power-ups, with some only obtainable by skillfully jumping off foes' heads.

+ Solid controls and your ability to fire diagonally opens up your attack arsenal and protects you from airborne enemies.

+ Has multiple continues, the graphics make good use of the handheld's colour palette, and the fun bosses have giant sprites.

- Projectiles blend into the backgrounds, and there's one-hit kills instead of the life bar found in the NES port (1991).

- As a lead character, Toki is lacking in personality and charm, especially when compared to Bonk (Turbografx-16).

Tuesday, 10 June 2025

Toki (NES review)

Developer: Taito
Publisher: Taito
Released: 1991

Toki is an action-platformer that was first released in the Arcade in 1989.

+ Great level design with a nice assortment of enemies, environmental hazards and stage verticality to mix things up.

+ Ample chances to power-up and while the 1992 Atari Lynx / Sega Genesis ports had one-hit kills this game adds a health bar.

+ Solid controls and your ability to fire diagonally opens up your attack arsenal and protects you from airborne enemies.

+ Cool stage intros resemble Ghosts 'n Goblins (1986, NES) and the gigantic bosses are enjoyable to fight.

- As a lead character, Toki is lacking in personality and charm, especially when compared to Bonk (Turbografx-16).

- Often has severe sprite flicker that distracts, and although there's a wide range of enemies they're rather unimaginative.

- Minecart section in the finale is laden with funky jumping physics and the collision detection takes a nosedive.


Saturday, 7 June 2025

Tom Clancy's Splinter Cell: Chaos Theory (Nokia N-Gage review)

Developer: Gameloft
Publisher: Gameloft
Released: 2005

Tom Clancy's Splinter Cell: Chaos Theory is a stealth game that was also released on the Nintendo DS in 2005.

+ Contains ten sizeable missions with intricate layouts, and the gameplay has a great mix of pure stealth and weapons-based scenarios.

+ Scouring the environments for paths to avoid detection is captivating and there's typically multiple ways to tackle situations.

+ Each area feels like a mini-puzzle and there's many awesome gadgets to assist, such as the Optic Cable that lets you peak under doors.

+ Dramatic music evokes a tense atmosphere, and your need to remain in the shadows makes light an unrelenting source of fear.

+ Load times are super impressive and the game has many checkpoints to alleviate any frustration from failed mission attempts.

- Frame-rate isn't the best, which creates the knock-on effect of a jittery reticle when trying to precisely line up a shot.

- Complex controls take a while to adjust to, and the dreadful microphone hunt in the Hokkaido mission is busywork at its worst.


Friday, 30 May 2025

Space Impact Evolution X (Nokia N-Gage review)

Developer: Kuju Entertainment
Publisher: Nokia
Released: 2003

Space Impact Evolution X is a vertically-scrolling shooter that was available as a console pack-in on the included CD-ROM.

+ Action is perfectly suited to the handheld's portrait screen, and the game has a good range of locales and multiple continues on offer.

+ Features detailed sprite work (particularly on the bosses and orb enemies), and some areas have awesome background layering.

- Takes a long time for the action to heat up due to predictable enemy patterns and your ability to safely blast their own shots.

- Difficulty options are entirely absent, so unless you want to try and beat your high score there's little reason for repeated play.

- Manages to suck the fun out of powering-up, as collected items are only available to use for a few precious seconds.

- Collision detection is awfully sketchy and you'll likely lose many lives despite clearly being a few pixels away from a projectile.

- Seriously lacking in atmosphere, as the gameplay doesn't include a note of music and the SFX often randomly stop playing.


Sesame Street: Countdown (NES review)

Developer: Riedel Software Productions
Publisher: Hi Tech Expressions
Released: 1992

Sesame Street: Countdown is an educational game that's exclusive to Nintendo's 8-bit home console.

+ Good variety in the level backdrops, with standouts being the dinosaur stage and the Moon setting that alters gravity.

+ Bonus Rounds are a neat concept for learning basic mathematics, especially the visual guides in the Barrel & Jar game.

+ Audio clips are incredible in their clarity, as well as the personality they inject into the gameplay and presentation.

- Stage design plays it safe with cyclic layouts and little that will excite, captivate or surprise gamers as they progress.

- Not as many audio guides as Sesame Street: Big Bird's Hide & Speak (1990, NES) to help players learn the mechanics.

- User interface could have been clearer, as using bat icons for mistakes and lightning bolts for passes isn't intuitive.

- Despite the game being predominantly aimed at young children the manual is overly wordy and confusingly repetitive!


Thursday, 29 May 2025

Sesame Street: Big Bird's Hide & Speak (NES review)

Developer: Riedel Software Productions
Publisher: Hi Tech Expressions
Released: 1990

Sesame Street: Big Bird's Hide & Speak is an educational game that's exclusive to Nintendo's 8-bit home console.

+ Graphics are terrific with many beloved characters well represented, and there's a nice rendition of the series' theme tune.

+ Has a substantial amount of voice clips with astonishing quality that could easily rival samples on 16-bit machines.

+ Includes some entertaining (and often humorous) animations that act as rewards for successfully beating a mini-game.

- Gameplay is painfully shallow with repetitive mini-games that wear out their welcome after one or two attempts.

- Using letters to make as many words as possible before sunset is great, but the game keeps interrupting to narrate!

- Forces you to control a plodding bird instead of a cursor to select items, and it can only move in one direction.

- Could have used more locales to add scenic variety, as everything takes place on the same confined street set.


Tuesday, 27 May 2025

Winter Games (NES review)

Developer: Atelier Double
Publisher: Acclaim Entertainment
Released: 1987

Winter Games is a sports title that was released on numerous other systems including the Atari 7800 (1987).

+ Allows two-players to compete for the gold medal, and you can practice any event to improve your technique.

+ Bobsled has a good sense of speed and it's fun trying to shave off milliseconds by taking corners at the perfect angle.

- Figure Skating is a mess with its needlessly complex controls that aren't properly explained in the manual.

- Hot Dog Aerials pails in comparison to Atari 7800's Ski Jump, as it strips away the complexity and skill of landing.

- A few more events would have increased the game's longevity, as the four events won't hold your attention for long.

- CPU contestants don't join you in the single player leaderboard, and continuously winning gold feels rather soulless.

- Presentation is super basic, with the dull Speed Skating event looking (and sounding) like an Atari 2600 game.


Rayman 3 (Nokia N-Gage review)

Developer: Gameloft
Publisher: Gameloft
Released: 2003

Rayman 3 is a platformer that was also released on the Game Boy Advance in 2003.

+ Exploring each level to obtain all the lums and caged creatures is extremely addictive thanks to well-designed stage layouts. 

+ Mixes in various challenge types to spice things up, such as vertical platforming and hitting switches to unlock gates.

+ Slowly introduces new power-ups to aid progression, and does an admirable job of explaining the fundamentals in-game.

+ Often has a rhythmic, parkour style quality, such as in Boulder Brink where fast reactions are required to avoid crumbling platforms.

- Despite the levels needing precision, the game engine frequently has a stuttering issue that results in button presses being ignored.

- Dreadful checkpoint spacing and stingy life counters make for rage-inducing platforming that relies on trial-and-error.

- Minimal horizontal vision does hurt the gameplay, as you can't always see hard-to-reach platforms or enemy projectiles.


Sunday, 25 May 2025

NBA Jam (Sega Game Gear review)

Developer: Iguana Entertainment
Publisher: Arena Entertainment
Released: 1994

NBA Jam is a sports game that was first released in the Arcade in 1993.

+ Scaled-down port is remarkable, and the extravagant gameplay is addictive due to its fast-paced approach.

+ Includes an enormous range of official NBA players and their avatars are beautifully crafted for impressive likenesses.

+ Absence of fouls makes for some fun combat, and the half-time stats detail lots of information about each player.

+ Majestic jams look spectacular and there's a breathtaking amount of dunk animations to amplify the excitement.

- Combining Turbo with the face buttons for super moves is awkward due to the split placement of the Start button.

- Doesn't have a true Season or Playoff mode, and there's no Gear-to-Gear Cable support for 2P multiplayer.

- While understandable, the lack of Tim Kitzrow's voice clips hurt the presentation and text-only lines might have helped.


Saturday, 24 May 2025

NBA Jam (Mega CD / Sega CD review)

Developer: Iguana Entertainment
Publisher: Acclaim Entertainment
Released: 1994

NBA Jam is a sports game that was first released in the Arcade in 1993.

+ Extravagant gameplay is highly addictive due to its fast-paced approach and control scheme that's easy to master.

+ Outlandish dunks provide showstopping moments, and the lack of fouls makes for some hysterical multiplayer combat.

+ Includes an enormous range of official NBA players and their sprites are beautifully crafted for impressive likenesses.

+ Turbo function is versatile for both offense and defense, and the metre always refills quickly to keep the action tense.

+ Iconic voice samples from Tim Kitzrow add excitement and the clips are higher quality than on the Sega Genesis (1994).

- No substantial improvements over Sega's cartridge version, and for some reason the load times are unbearably long.

- No true Season or Playoff mode means there's no real consequence to losing apart from your overall win-loss record.


NBA Jam (Sega Mega Drive / Genesis review)

Developer: Iguana Entertainment
Publisher: Arena Entertainment
Released: 1994

NBA Jam is a sports game that was first released in the Arcade in 1993.

+ Extravagant gameplay is highly addictive due to its fast-paced approach and control scheme that's easy to master.

+ Outlandish dunks provide showstopping moments, and the lack of fouls makes for some hysterical multiplayer combat.

+ Includes an enormous range of official NBA players and their sprites are beautifully crafted for impressive likenesses.

+ Turbo function is versatile for both offense and defense, and the metre always refills quickly to keep the action tense.

+ Iconic voice samples from Tim Kitzrow take the game's personality to the next level and interject pure excitement.

+ Half-time stats detail lots of information about each player, which can be useful for making second half adjustments.

- No true Season or Playoff mode means there's no real consequence to losing apart from your overall win-loss record.


Asphalt: Urban GT 2 (Nokia N-Gage review)

Developer: Gameloft
Publisher: Gameloft
Released: 2005

Asphalt: Urban GT 2 is a racing game and the follow-up to the 2004 Nokia N-Gage original.

+ Gigantic range of races and vehicle upgrades, and the Championships mix in different challenge types to test your driving skills.

+ Winning races and driving recklessly results in dopamine-style rewards that hook you into the game's awesome progression system.

+ Breathtaking speed and the addition of nitrous top-ups on the road means you'll need to take some gambles to stay ahead.

+ Inclusion of police chases gives the action an exhilarating edge that's reminiscent of Road Rash (1991, Sega Genesis).

+ Amazing course design and the graphics are a real showpiece with an enormous amount of detail and scenic variety.

- Can be tough to spot upcoming turns due to the game's low resolution, and the frame-rate tanks in higher speed classes.

- Swooping camera when riding a bike can be disorientating, and the random screens featuring The Pussycat Dolls feel tacked-on.


Wednesday, 21 May 2025

Barakel: The Fallen Angel (Nokia N-Gage review)

Developer: StormBASIC Games
Publisher: Nokia, Technobubble Entertainment
Released: 2004

Barakel: The Fallen Angel is a hack and slash game that was only released in Portugal and Spain.

+ Supports local multiplayer and a nice feature is how friends can share objects, gold and potions to keep inventories stocked.

+ Does a very good job of signposting you to your next objective, both with in-game arrows and via menu reminders.

- Has severe glitches, including a consistent game-breaking crash shortly after the third boss due to a memory overflow issue.

- Saving your game costs too much currency and the risk of losing tons of progress makes farming a boringly stressful necessity.

- Despite enemies typically swarming in groups, your attacks can only hit one at a time, leaving the other foe to freely drain your life bar.

- Limited field-of-view can make it hard to see the exact location of NPCs, as well as the placement of switches in dungeon areas.

- Features an egregious amount of typos from the outset, which does ruin the immersion and gives the game an unpolished feel.


Monday, 19 May 2025

SSX Out of Bounds (Nokia N-Gage review)

Developer: Exient Entertainment
Publisher: Electronic Arts
Released: 2005

SSX Out of Bounds is a snowboarding game that was also released on the Gizmondo in 2005.

+ Courses encourage you to explore, as there's a ton of different routes to the finish line that will take you off the beaten path.

+ Catching big air and successfully executing huge trick combos is intoxicating, particularly when linked with rail grinds.

+ Plenty of modes to sink your teeth into and the different event types force you to adapt to new ways of playing in order to advance.

- Rough frame-rate, making it hard to see upcoming turns and resulting in a lack of precision when attempting to navigate.

- Contains numerous bugs and clipping issues, which either cause you to inexplicably bail or push you into an out-of-bounds area.

- Controls are very unpredictable and there's many times where your button presses are randomly ignored by your character.

- Lengthy load times and elongated courses don't really lend themselves to the handheld's pick-up-and-play nature.


Saturday, 17 May 2025

32 in 1 (Atari 2600 / Atari 7800 review)

Developer: Atari Corporation
Publisher: Atari Corporation
Released: 1988

32 in 1 is a compilation of Atari 2600 games that was only released in PAL territories.

+ Ensures there's something for everyone by including titles in multiple genres, such as action, puzzle and board games. 

+ Robust sports list available, including Skiing which is a real highlight with its multiple layouts and ultra-precise controls.

+ Fun multiplayer action, with games such as Air Sea Battle and Freeway Chicken offering engaging high score battles.

- Having to power cycle the console to load the next game is cumbersome, especially when you want the last title in the list!

- Popular Atari games such as Asteroids and Centipede are absent, making this a muted showcase of the 2600 library.

- Blackjack is a peculiar inclusion given its Paddle Controller requirement, and NFL Football has a ton of flicker.

- Has duplicate titles with weird graphical hacks, and Fishing even introduces collision detection issues with your line.


Tuesday, 13 May 2025

Midnight Mutants (Atari 7800 review)

Developer: Radioactive Software
Publisher: Atari Corporation
Released: 1990

Midnight Mutants is an action-adventure game that's exclusive to the Atari 7800.

+ Does a respectable job of guiding you via the comprehensive manual and in-game hints you receive from Grampa.

+ Game's scope is impressive with plenty of interesting areas to explore and an array of upgradeable items to hunt down.

+ Great dichotomy of initially leaving you defenceless before allowing you to power-up to battle remarkably large bosses.

+ From the opening cinematic, the presentation is top-notch and the atmosphere brilliantly evokes a campy horror vibe.

- Has a seriously irritating habit of placing you on top of an enemy when entering a new area, resulting in unfair damage.

- Respawning bats are annoying and some foes can withstand a barrage of hits, even when you have the Mega Blaster.

- Isometric viewpoint conflicts with the standard four-way controls, leading to inaccuracy when judging spatial distance.


Monday, 12 May 2025

Ms. Pac-Man (Sega Game Gear review)

Developer: Now Production
Publisher: Namco
Released: 1995

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Has a few exclusive mazes from Level 9, and the difficulty curve is more gradual than the Atari Lynx port (1990).

+ Unlike the Atari Lynx version, this one includes a zoomed-in camera option in addition to the full maze view.

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits bounce around the screen to raise suspense, and the extra tunnels give you more ways to escape enemies.

- Bare-bones port compared to the Sega Master System version (1991), as it's missing a large amount of mazes and modes.

- Gameplay speed is quite pedestrian throughout, and there's no option to skip the between-stage cut-scenes.

- While Pac-Man (1991, Sega Game Gear) offered competitive and turn-based multiplayer, this game only has the latter.


Sunday, 11 May 2025

Ms. Pac-Man (NES review)

Developer: Now Production
Publisher: Namco Hometek
Released: 1993

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

+ Extra tunnels have been introduced to the mazes, which is a brilliant idea that gives you multiple ways to escape foes.

- Curious port that only has a small selection of mazes and none of the additions seen on the Sega Master System (1991).

- Likewise, while Sega's 8-bit port offered co-op and competitive multiplayer, this one is turn-based only.

- Controls are often infuriatingly sticky on maze corners and the game doesn't always respond to your d-pad presses.

- Difficulty is more akin to the Atari 5200 version (1983) and the immediate challenge might deter some players.


Saturday, 10 May 2025

Ms. Pac-Man (Sega Master System review)

Developer: Tengen
Publisher: Tengen
Released: 1991

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Tons of extra mazes are available, including some that fiendishly reposition energy pills for a greater challenge.

+ New two-player modes open up the gameplay for real longevity, especially as you can battle competitively or in co-op.

+ Difficulty curve is much more gradual than the Atari 5200 version (1983), and the ghost A.I. is particularly impressive.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

- Sluggish controls are unreliable, as your inputs don't always register when attempting to quickly turn a corner.

- Gameplay stops after Level 32 and without an Endless mode high score chasers might feel shortchanged.

- No option to have the entire maze visible, and the Pac Booster is rather pointless as it barely increases your speed.


Ms. Pac-Man (Sega Mega Drive / Genesis review)

Developer: Innerprise Software
Publisher: Tengen
Released: 1991

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Tons of extra mazes are available, including some that fiendishly reposition energy pills for a greater challenge.

+ New two-player modes open up the gameplay for real longevity, especially as you can battle competitively or in co-op.

+ Difficulty curve is much more gradual than the Atari 5200 version (1983), and the Pac Booster helps to even the odds.

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

- Gameplay stops after Level 32 and without an Endless mode high score chasers might feel shortchanged.

- Unfortunately there's no option to have the entire maze visible, so you can't always see where foes are located.


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