Saturday, 8 August 2026

Dragon Hopper (Virtual Boy review)

Developer: Intelligent Systems
Publisher: Nintendo
Released: 2026

Dragon Hopper is an action game that was cancelled in 1996, and finally released on the Nintendo Classics service in 2026.

+ Each stage is sizeable with high replayability due to the amount of collectables hidden off the beaten track.

+ Unlockable characters / abilities offer many ways to tackle stages, and magic points give the action an RPG-like element.

+ Landing consecutive bounces on enemy's heads is entertaining in a similar way to Bound High! (1996, Virtual Boy).

+ 3D effect shines and it's a joy to ascend complex environments, especially during Stage 4's cloud-based platforming.

+ Epic final level does a great job of testing your skills and endurance, and there's four slots to save your progress.

- Stage 2's vast, barren landscapes are uninspiring, and the lack of diagonal attacks makes for some awkward combat.

Friday, 7 August 2026

Virtual League Baseball 2 (Virtual Boy review)

Developer: Kemco
Publisher: Kemco
Released: N/A

Virtual League Baseball 2 is a sports game that was cancelled prior to its planned release in 1996.

+ Has a comprehensive Team Edit mode, and there's now three stadiums with contrasting dimensions that affect strategy.

+ Semi-automatic fielding option gives you a head-start on tracking down hits, and infield shifts deepen the gameplay.

+ Presentation has been greatly improved, with plenty of celebration animations and voice clips that create excitement.

- Swing timing is very difficult to master, and CPU batters are susceptible to extreme in or away pitches for easy outs.

- Fielders make an inordinate amount of errors on routine plays, and it's tough to differentiate teams when base running.

- There's only two pitch types to try and keep hitters off balance, and the 3D effect is still rather unimpressive.

Wednesday, 18 February 2026

Bugs Bunny in Double Trouble (Sega Game Gear review)

Developer: Probe Entertainment, Atod, Climax Enterprises
Publisher: Sega
Released: 1996

Bugs Bunny in Double Trouble is an action-platformer that was also released on the Sega Genesis / Mega Drive in 1996.

+ Mimics the 16-bit version astonishingly well, and there's plenty of variety in the mission objectives and gameplay types.

+ Difficulty is toned down versus the Sega Genesis, and the zoomed-out window makes it easier to spot incoming foes.

- However, the character sprites are minuscule and it can be tough to precisely and successfully time your jump attacks.

- Objectives are awfully obtuse and the pre-mission hints don't do an adequate job of explaining the requirements.

- Slippery controls lack precision, and the Roman Legion Hare and Haunted Hare levels drag with tedious fetch quests.

- Hare-Abian Nights stages are a poor man's Aladdin (1993, Sega Genesis) due to bland layouts and obscured platforms.

- Missing the cool faux-3D Spaced Out Bunny levels from the console version, and the collision detection is questionable.


Bugs Bunny in Double Trouble (Sega Mega Drive / Genesis review)

Developer: Probe Entertainment, Atod, Climax Enterprises
Publisher: Sega
Released: 1996

Bugs Bunny in Double Trouble is an action-platformer that was also released on the Sega Game Gear in 1996.

+ Like Toy Story (1996, Sega Genesis), the action has tons of variety, both in its mission objectives and gameplay types.

+ Spaced Out Bunny levels feature impressive faux-3D graphics, and the sprite animations are excellent throughout.

- Objectives are awfully obtuse and the pre-mission hints don't do an adequate job of explaining the requirements.

- Slippery controls lack precision, and the Bully for Bugs and Haunted Hare levels drag with tedious fetch quests.

- Hare-Abian Nights stages are a poor man's Aladdin (1993, Sega Genesis) due to bland layouts and obscured platforms.

- Collision detection is unreliable and it's typically pot-luck as to whether you take damage when jumping on an enemy.

- Zoomed-in view doesn't give you adequate time to react, and some levels decrease your vision further via spotlights.


Thursday, 1 January 2026

Baku Baku Animal (Sega Game Gear review)

Developer: Minato Giken
Publisher: Sega Enterprises, Ltd.
Released: 1996

Baku Baku Animal is a falling block puzzle game that was released on numerous systems including the Sega Master System (1998).

+ Simple, addictive gameplay that refreshes the falling block genre by requiring multitasking to feed animals the correct food.

+ Excellent controls, and the cut-scenes showcase each character's personality while steadily advancing the narrative.

+ Includes a handy password feature after each round to allow you to continue progress at a later date.

- CPU opponent frequently receives perfect drops when close to defeat, which does cheapen your skilled groundwork.

- Has substantial spikes in difficulty that can be jarring, especially when they're followed by an easy 60 second win.

- In later rounds, item drops aren't always fair and you can receive an exhaustive barrage of either animal or food tiles.

- With only 19 rounds, single player is rather light on content and would have benefited from an Endless mode.


Sunday, 6 July 2025

Ariel the Little Mermaid (Sega Master System review)

Developer: BlueSky Software, Disney Software
Publisher: Tec Toy
Released: 1996

Ariel the Little Mermaid is an action title that was previously released on the Sega Game Gear (1992) and Sega Genesis (1992).

+ Ability to call upon your fish friends is a charming mechanic that can net you treasure and open new pathways.

- However, using button combinations to summon them is clunky and they sometimes wander off-screen without helping!

- Frame-rate is dreadful, the game randomly speeds up and down, and the scrolling is so jerky it'll hurt your eyeballs.

- Controls are wildly unreliable and it's clear this was a dirty port of the handheld version due to smaller resolution windows.

- Checking the map to locate polyps is tedious and it also takes a painful amount of time for the graphic to draw-in.

- Ariel frequently gets stuck on the scenery, and the adventure is all too brief as there's only four short levels.

- Bosses are extremely disappointing, as you can stand in one spot and blast away at the static foe in front of you.


Sunday, 22 December 2024

Christmas NiGHTS into Dreams (Sega Saturn review)

Developer: Sonic Team
Publisher: Sega
Released: 1996

Christmas NiGHTS into Dreams is a themed promotional sampler of Sega's 1996 title Nights into Dreams (Sega Saturn). 

+ A terrific way to demo Nights' joyous gameplay and there's a surprising amount of content for a would-be teaser. 

+ Allows you to experience Spring Valley as Elliot, and you can also unlock Sonic's first 3D outing as he battles Dr. Eggman.

+ Some fun diversions are on offer, including the exclusive Link Attack and Time Attack modes that challenge you in new ways.

+ Unlocking presents via the tile-matching game is addictive, and changing the console's date opens up hidden secrets.

+ Graphics are sublime and it's clear the developers made a serious effort to incorporate the holiday spirit into the demo.

- Graphical makeover does unfortunately result in noticeable frame-rate dips and slowdown not found in the original game.

- Karaoke mode is a nice idea, but the highlighted words lag so far behind the song that it's pretty much pointless!


Find a Review