Wednesday, 15 April 2026

The Jungle Book (Sega Mega Drive / Genesis review)

Developer: Eurocom Entertainment Software, Virgin Interactive Entertainment, Disney Software
Publisher: Virgin Interactive Entertainment
Released: 1994

The Jungle Book is an action-platformer that was also released on the Sega Master System (1993) and Sega Game Gear (1994).

+ Lots of variety in the stage design with amazing verticality, and the Ruins levels are intense due to crumbling scenery.

+ Unlike the 8-bit versions, you don't need to collect all the gems in each scene, although doing so unlocks Bonus Levels.

+ Bosses offer a better challenge with their more comprehensive attack patterns, and the animation is top notch.

+ Addition of a jump attack opens up the combat, and the ability to switch between different weapons enhances strategy.

- Tons of instant death pits, and despite being able to move the camera up / down it doesn't always give you an ideal view.

- Some animal SFX grate, and Mowgli can no longer eliminate foes on upper or lower platforms with his weapons.

- Button presses are occasionally ignored, and the sketchy collision detection can lead to unavoidable damage.


Tuesday, 14 April 2026

The Jungle Book (Sega Game Gear review)

Developer: Eurocom Entertainment Software, Syrox Developments, Disney Software
Publisher: Virgin Interactive Entertainment
Released: 1994

The Jungle Book is an action-platformer that also saw release on the Sega Genesis (1994) and Sega Master System (1993).

+ Level design has interesting layouts, and there's plenty of verticality that lends itself well to the exploratory gem stages.

+ Has great graphics and playful ideas, such as being able to launch yourself off crocodile snouts to reach higher platforms.

+ Scene 8 has some awesome parkour elements where you need to string together several moves in quick succession.

+ Ability to look up / down helps to compensate for the small screen, as you can safely dispatch foes on other platforms.

- There's a small, but noticeable delay when pressing jump, and later levels have bottomless pits that rely on trial-and-error.

- In some scenes, it's not always clear what's part of the background or foreground, resulting in missed platform jumps.

- Bosses are easily destroyed by nonchalantly spamming the attack button, and the game's ending is lacklustre.


Sunday, 12 April 2026

The Jungle Book (Sega Master System review)

Developer: Syrox Developments, Disney Software
Publisher: Virgin Interactive Entertainment
Released: 1993

The Jungle Book is an action-platformer that saw release on the Sega Game Gear and Sega Genesis in 1994.

+ Level design has interesting layouts, and there's plenty of verticality that lends itself well to the exploratory gem stages.

+ Has great graphics and playful ideas, such as being able to launch yourself off crocodile snouts to reach higher platforms.

+ Scene 8 has some awesome parkour elements where you need to string together several moves in quick succession.

+ Being able to pan the camera up / down is handy, as you can safely dispatch enemies on different platform levels.

- There's a small, but noticeable delay when pressing jump, and later levels have bottomless pits that rely on trial-and-error.

- In some scenes, it's not always clear what's part of the background or foreground, resulting in missed platform jumps.

- Bosses are easily destroyed by nonchalantly spamming the attack button, and the game's ending is lacklustre.


Sunday, 6 July 2025

Ariel the Little Mermaid (Sega Game Gear review)

Developer: BlueSky Software, Disney Software
Publisher: Sega
Released: 1992

Ariel the Little Mermaid is an action title that was previously released on the Sega Genesis (1992) and Sega Master System (1996).

+ Ability to call upon your fish friends is a charming mechanic that can net you treasure and open new pathways.

- However, using button combinations to summon them is clunky and they sometimes wander off-screen without helping!

- Frame-rate is dreadful, the game randomly speeds up and down, and the scrolling is so jerky it'll hurt your eyeballs.

- Controls are wildly unreliable and you're never quite sure if a light d-pad tap will make Ariel inch forward or zoom ahead.

- Checking the map to locate polyps is tedious and it also takes a painful amount of time for the graphic to draw-in.

- Ariel frequently gets stuck on the scenery, and the adventure is all too brief as there's only four short levels.

- Bosses are extremely disappointing, as you can stand in one spot and blast away at the static foe in front of you.


Ariel the Little Mermaid (Sega Master System review)

Developer: BlueSky Software, Disney Software
Publisher: Tec Toy
Released: 1996

Ariel the Little Mermaid is an action title that was previously released on the Sega Game Gear (1992) and Sega Genesis (1992).

+ Ability to call upon your fish friends is a charming mechanic that can net you treasure and open new pathways.

- However, using button combinations to summon them is clunky and they sometimes wander off-screen without helping!

- Frame-rate is dreadful, the game randomly speeds up and down, and the scrolling is so jerky it'll hurt your eyeballs.

- Controls are wildly unreliable and it's clear this was a dirty port of the handheld version due to smaller resolution windows.

- Checking the map to locate polyps is tedious and it also takes a painful amount of time for the graphic to draw-in.

- Ariel frequently gets stuck on the scenery, and the adventure is all too brief as there's only four short levels.

- Bosses are extremely disappointing, as you can stand in one spot and blast away at the static foe in front of you.


Saturday, 5 July 2025

Ariel the Little Mermaid (Sega Mega Drive / Genesis review)

Developer: BlueSky Software, Disney Software
Publisher: Sega
Released: 1992

Ariel the Little Mermaid is an action title that was also released on the Sega Game Gear (1992) and Sega Master System (1996).

+ Ability to call upon your fish friends is a charming mechanic that can net you treasure and open new pathways.

- Gameplay is mind-numbingly repetitive in its collect-a-thon nature, and Ariel frequently gets stuck on the scenery.

- Levels are poorly constructed with monotonous layouts, and there's barely any distinctive moments throughout.

- Controls are wildly unreliable and you're never quite sure if a light d-pad tap will make Ariel inch forward or zoom ahead.

- Frame-rate is dreadful and the game randomly speeds up and down, even when there's no enemy sprites in the vicinity.

- Checking the map to locate polyps is tedious and an on-screen radar would have stopped the constant interruptions.

- Bosses are extremely disappointing, as you can stand in one spot and blast away at the static foe in front of you.


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