Saturday, 17 May 2025

32 in 1 (Atari 2600 / Atari 7800 review)

Developer: Atari Corporation
Publisher: Atari Corporation
Released: 1988

32 in 1 is a compilation of Atari 2600 games that was only released in PAL territories.

+ Ensures there's something for everyone by including titles in multiple genres, such as action, puzzle and board games. 

+ Robust sports list available, including Skiing which is a real highlight with its multiple layouts and ultra-precise controls.

+ Fun multiplayer action, with games such as Air Sea Battle and Freeway Chicken offering engaging high score battles.

- Having to power cycle the console to load the next game is cumbersome, especially when you want the last title in the list!

- Popular Atari games such as Asteroids and Centipede are absent, making this a muted showcase of the 2600 library.

- Blackjack is a peculiar inclusion given its Paddle Controller requirement, and NFL Football has a ton of flicker.

- Has duplicate titles with weird graphical hacks, and Fishing even introduces collision detection issues with your line.


Tuesday, 13 May 2025

Midnight Mutants (Atari 7800 review)

Developer: Radioactive Software
Publisher: Atari Corporation
Released: 1990

Midnight Mutants is an action-adventure game that's exclusive to the Atari 7800.

+ Does a respectable job of guiding you via the comprehensive manual and in-game hints you receive from Grampa.

+ Game's scope is impressive with plenty of interesting areas to explore and an array of upgradeable items to hunt down.

+ Great dichotomy of initially leaving you defenceless before allowing you to power-up to battle remarkably large bosses.

+ From the opening cinematic, the presentation is top-notch and the atmosphere brilliantly evokes a campy horror vibe.

- Has a seriously irritating habit of placing you on top of an enemy when entering a new area, resulting in unfair damage.

- Respawning bats are annoying and some foes can withstand a barrage of hits, even when you have the Mega Blaster.

- Isometric viewpoint conflicts with the standard four-way controls, leading to inaccuracy when judging spatial distance.


Friday, 9 May 2025

Ms. Pac-Man (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Ms. Pac-Man is a maze game that was originally released in the Arcade in 1982 as the sequel to Pac-Man (1980, Arcade).

+ Eight difficulty settings are available to cater to your skill level and the cute cut-scenes provide an adorable back story.

+ While the original game only had one maze, this sequel has four well-designed layouts to keep you invested longer term.

+ Ghosts have unique behaviours and speeds, and their A.I. is incredible as you can actively watch them trying to flank you.

+ Bonus fruits return, but this time with the treacherous twist of bouncing around the playfield to raise the suspense.

+ Extra tunnels have been introduced to the mazes, which is a brilliant idea that gives you multiple ways to escape foes.

+ While the Atari 5200 version (1983) only gave you three lives, this port affords you five to extend play sessions.

- Controls can get stuck on maze corners, and there's little reason to upgrade from the four-year-old Atari 5200 game.


Sunday, 4 May 2025

Tomcat: The F-14 Fighter Simulator (Atari 7800 review)

Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Released: 1989

Tomcat: The F-14 Fighter Simulator is an aerial combat game that was also released on the Atari 2600 (1989).

+ Good graphics with cool flight deck details, and the secondary landing / incoming missile displays add to the immersion.

+ Take-off is uncomplicated, and the animation of the deck officer waving you along is a nice presentational touch.

- Cumbersome controls aren't suited to a home console, as the game forces you to use the hardware's buttons / switches.

- Action is mind-numbingly boring and there's plenty of time to have a snooze while waiting for a bogey to appear.

- Dogfighting is the weakest part of the game, as skittish enemies can magically warp a few pixels ahead to avoid you.

- Missile lock-on should be a fun, effective part of the action, but the tracking time is very short and often unreliable.

- Landing is painfully difficult, mainly due to the minuscule 10° altitude safety range that you need to stay within.


Saturday, 3 May 2025

Fatal Run (Atari 7800 review)

Developer: Sculptured Software
Publisher: Atari Corporation
Released: 1990

Fatal Run is a vehicular combat game that was also released on the Atari 2600 (1990).

+ Combat is reminiscent of RoadBlasters (1987, Arcade) but with added rear weapons, and the password option is terrific.

+ Shops offer a robust selection of upgrades, repairs and weapons that provide a multitude of ways to tackle each stage.

+ Between stage cut-scenes have neat parallax scrolling, and keeping civilians alive to earn currency is an addicting hook.

- Gameplay is repetitive and the driving is mundane, as there's long stretches where you're waiting for foes to appear.

- If the HUD didn't display your speed, you'd likely have no idea if you're currently running a Basic or Turbo engine.

- Slippery physics make careful manoeuvring between lanes an unnatural task, almost like you're skating on ice.

- Roadside scenery is barren and there's some weird scaling issues where cars and hazards float above the track!


Friday, 2 May 2025

Joust (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Joust is an action game that was first released in the Arcade in 1982 before being ported to the Atari 5200 a year later.

+ Action is fast and fluid with an impressive physics engine, and there's various wave types to keep things interesting.

+ Having to collect eggs before they re-hatch creates tension, as does quickly eliminating buzzards to avoid Pterodactyls.

+ Shrewdly, you can override the respawn animation after a death to get back into the action at the most opportune time.

+ Improved controls vs. the 5200 thanks to digital inputs that negate drifting from the former's non self-centring analog stick.

- However, the NES game (1988) does trump it with its multiple button layout that allows you to flap at normal or fast speed.

- Animation is noticeably choppier than the Atari 5200 version and the ability to pinball off surfaces isn't as prominent.

- Aside from a minor graphical spruce-up, there's not much reason to buy this over the four-year-old Atari 5200 port.


Wednesday, 23 April 2025

Rampage (Atari 7800 review)

Developer: Activision
Publisher: Activision
Released: 1989

Rampage is an action game that was first released in the Arcade in 1986.

+ Has a whopping 132 stages and your constantly depleting life bar gives the game an edgy survival element.

+ Includes all three monsters from the Arcade, and recognising what items harm or heal you requires quick thinking.

+ Unlike the NES version (1988), continues are limited which is more of an incentive to try and beat your high score.

- Gameplay is mind-numbingly repetitive and there's barely anything new that gets introduced to keep you engrossed.

- Offers very little in the way of scenic variety and without different things to see you never feel like you're progressing.

- Controls can sometimes be unresponsive when bashing buildings, and the hit detection is spotty when punching choppers.

- Graphics and textures aren't as detailed as the NES version, and it's harder to distinguish items from one another.


Tuesday, 22 April 2025

F-18 Hornet (Atari 7800 review)

Developer: Imagineering
Publisher: Absolute Entertainment
Released: 1988

F-18 Hornet is a combat flight simulator that was also released on the Commodore 64 (1988).

+ Take-off is commendably straightforward and you can instantly select any of the four missions from the main menu.

+ Short missions have that 'just one more go' factor, and daring manoeuvres are incentivised with bonus points.

+ Polygon graphics are excellent with a consistent frame-rate, and managing to land the plane is endlessly thrilling.

- Forces you to memorise entire stage layouts from the manual, which negates spontaneity and skill-based reactions.

- Combat is wonky with an unreliable lock-on that's hit-and-miss, and the arc to your missiles never feels natural.

- Limited draw distance makes it tough to spot the exact placement of upcoming enemies and landing strips.

- Convoluted controls, as you need to use the console's Difficulty Switch and Select button alongside the joystick.


Monday, 21 April 2025

Ninja Golf (Atari 7800 review)

Developer: BlueSky Software
Publisher: Atari Corporation
Released: 1990

Ninja Golf is a beat-em-up / sports title that's exclusive to the Atari 7800 console.

+ Course design is brilliant and tasks you with deciphering whether the shortest route will ultimately lead to more peril.

+ On-screen map is super handy for planning your route, as well as showing your proximity in relation to the ball.

+ Beat-em-up sections are very reminiscent of Kung-Fu Master (1989, Atari 7800), with combat having a rhythmic flow.

+ Good range of enemies (some unique to each playing surface) and the neat parallax scrolling doesn't affect performance.

+ Plenty of items available to give you a fighting chance, and the limited shurikens are helpful for long-range attacks.

- Golfing aspect is rather basic and it's a shame that putting wasn't included to increase the drama at the end of each hole.

- Bosses are repetitive with easily exploitable attack patterns, and the lack of in-game music lessens the atmosphere.


Sunday, 20 April 2025

Touchdown Football (Atari 7800 review)

Developer: Imagineering
Publisher: Atari Corporation
Released: 1988

Touchdown Football is a sports game that was released on numerous platforms including Atari 8-bit computers (1986).

+ Includes a two-player mode with a great feature of being able to hide your play call by holding down the fire button.

+ Impressive amount of plays on both sides of the ball, including line shifts and audibles at the line of scrimmage.

- However, in actuality the passing game is weak as it's difficult to judge the intended location of your throws.

- Running game only involves the Quarterback and it's almost impossible to gain any noteworthy yardage.

- On Defense, the CPU gives you a nanosecond to choose a formation, which negates much of the strategic gameplay.

- Useless teammates rarely do their blocking job, while letting Wide Receivers speed by them with little resistance.

- Lack of difficulty options hurts the solo experience, and there's no time-outs to stop the clock for a final play.


Saturday, 19 April 2025

Summer Games (Atari 7800 review)

Developer: Epyx
Publisher: Atari Corporation
Released: 1987

Summer Games is a sports title that was released on numerous platforms including the Sega Master System (1991).

+ Supports up to eight contestants in multiplayer, and allows you to tailor the specific event(s) you want to compete in.

+ Controls for each event are a nice mix of joystick waggling, timing-based reactions and restrained inputs for variety's sake.

+ 4x400m Relay is a superb game of strategy as you try to monitor energy levels while sprinting against a CPU pacer.

+ Gymnastics is similar to Ski Jump in Winter Games (1987, Atari 7800) and the complex mid-air jostling is rewarding.

+ Platform Diving has a neat risk-reward element, as you can perform an easy dive or gamble using complex rotations.

- Both swimming events lack a CPU pacer and the intensity is lessened without a fellow competitor to race against.

- As with Winter Games, CPU contestants aren't displayed on the leaderboard so winning doesn't feel as impactful.


Friday, 18 April 2025

RealSports Baseball (Atari 7800 review)

Developer: Atari Corporation
Publisher: Atari Corporation
Released: 1988

RealSports Baseball is a sports game that was also released on the Atari 2600 (1982) and Atari 5200 (1983).

+ Good pitch selection available, and easier double plays than the 5200 version as fielders all have cannons for arms.

+ Pace of play has been massively sped up, which allows you to complete a full nine inning game much quicker.

- Batting is awful due to your lethargic swing speed, and when fielding it's difficult to accurately judge the location of fly balls.

- No skill level customisation options, and the brutal CPU often throws you out at first after a hit near the warning track.

- No longer an option to change innings length, no quick pitches and the endearing voice clips have been omitted.

- Having to activate teammates after a play and manually throw the ball back to the pitcher is slow and cumbersome.

- Graphics show no substantial improvements from the Atari 5200 version, which is odd considering the five-year gap.


Thursday, 17 April 2025

Motor Psycho (Atari 7800 review)

Developer: Bluesky Software
Publisher: Atari Corporation
Released: 1990

Motor Psycho is a racing game that's exclusive to the Atari 7800.

+ Fans of Pole Position (1982, Arcade) will find enjoyment thanks to the familiar gameplay premise and scoring system.

+ Four race tracks are well designed and the impressive draw distance allows you to see long stretches of upcoming road.

+ Ability to jump crazy heights offers risk-reward, as you accumulate more points in the air than on the ground.

+ Controls are excellent, particularly when downshifting on tight corners, and you can even customise how your bike turns.

- Frame-rate is shaky in areas with lots of bikers, which isn't great in a precision-based racer where every move matters.

- Takes an age to return to the road after a crash, and the awful intro music sounds like a toddler's first song.

- Graphics do little to impress, with colour clashing and sparsely detailed scenery that create a drab backdrop.


Wednesday, 16 April 2025

Pole Position II (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Pole Position II is a racing game that was first released in the Arcade in 1983.

+ Unlike the original Pole Position (1983, Atari 5200), the race tracks feel distinct in their layouts, with varied scenic backdrops. 

+ Responsive controls, decent speed and the inclusion of puddles on the tracks adds unpredictability to the racing action.

+ Changing low gear from d-pad up to down is clever and allows you to quickly emergency downshift around a tight corner.

+ Scoring system provides a great incentive to keep you playing, even if you're struggling to fully complete the races.

- Questionable collision detection, and CPU opponents often clog three-deep on tough corners, leaving you no room.

- No longer an option to select your chosen number of laps, which is disappointing for players who want extended races.

- Overly smooth graphics look smeared in Vaseline, and the SFX have a weird habit of cutting out when driving on kerbs.


Tuesday, 15 April 2025

Super Huey UH-IX (Atari 7800 review)

Developer: Atari Corporation
Publisher: Atari Corporation
Released: 1989

Super Huey UH-IX is a combat flight simulator that was originally released on the Commodore 64 in 1985.

+ Arcade mode is a brilliant idea, as it allows less patient gamers to avoid take-off and get straight into the action.

+ Flight School is another neat addition, as it slowly teaches you the basics to alleviate an otherwise steep learning curve.

+ Respectable frame-rate, and despite only having two buttons the controls work well and quickly become second nature.

- Reality mode contains only a single mission that can be beaten in a couple of minutes by simply avoiding all enemies.

- Opponents have an infuriating tendency to spawn out of thin air, causing you damage despite having no time to prepare.

- Speed is lacking and unless you look at your speedometer you'll have no clue as to whether you're at 20 mph or 80 mph.

- Bare-bones graphics with only a few random objects scattered around, and the enemy vehicle animation is unimpressive.


Monday, 14 April 2025

Scrapyard Dog (Atari 7800 review)

Developer: BlueSky Software
Publisher: Atari Corporation
Released: 1990

Scrapyard Dog is a platformer that was also released on the Atari Lynx (1991).

+ Deeper gameplay than you might expect, as while exploration isn't necessary it is rewarded with mini-games / items.

+ Lots of opportunities to visit shops that arm you with Special Items that are useful against packs of enemies.

+ Action is more enjoyable when approached as a resource management game and stocking up on items as early as possible.

- Difficulty curve is terrible, as Stage 1-3's sewer demands pixel-perfect jumps to platforms that are located off-screen.

- Doesn't do enough to progress the core concept, as there's very little difference in enemies / hazards after the first world.

-  No bosses except an awful sliding puzzle for the finale, and there's frame-rate dips and jerky scrolling in later levels.

- Manual does an awful job of explaining (or even visually demonstrating) what the huge row of icons are in the HUD.


Saturday, 12 April 2025

Ace of Aces (Atari 7800 review)

Developer: Nova Game Design
Publisher: Atari Corporation
Released: 1988

Ace of Aces is a combat flight simulator that was released on numerous formats including the Sega Master System (1991).

+ Having multiple plane viewpoints is spectacular and there's tons of nuance to staying alive, such as dousing onboard fires.

+ There's real intensity when flying below the clouds to bomb trains and U-boats, especially as you're so close to ground level.

+ Practice mode is great for teaching you the ropes and working on specific actions you'll end up using in real missions.

- Frame-rate is low and it's irritating having to constantly realign your altitude because of delayed button presses.

- No take-off or landing sequences does deter from the game's realistic feel, and there can be huge lulls in the action.

- Firing rockets is a nail-biting affair for all the wrong reasons, as the ultra-small hit boxes require immaculate precision.

- Pre-mission images are hard to decipher and don't have anywhere near as much clarity as the Sega Master System port.


Wednesday, 9 April 2025

Super Skateboardin (Atari 7800 review)

Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Released: 1988

Super Skateboardin is a maze game that's exclusive to the Atari 7800. 

+ Map design is expertly crafted, with intricate item placement and distinctive areas that force you to memorise multiple paths.

+ Doors you've already skated through remain open as you navigate around, which is handy when looking for new routes.

+ Controls are excellent and there's some cool sprite animations when objects such as TVs and printers are activated.

+ Once you've switched off each item, it's a race back to the entrance against the clock, which can be moderately exciting.

- Only one layout that doesn't take long to memorise, and the eight-second musical loop will quickly give you a headache.

- Apart from falling off the rooftop, the game is devoid of danger and could have used enemies / hazards to spice things up.

- Skateboarding premise feels tacked on, as there's nothing of substance that relates to the extreme sport.


Tuesday, 8 April 2025

Robotron: 2084 (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1986

Robotron: 2084 is a wave shooter that was first released in the Arcade in 1982.

+ Ferocity and speed of the gameplay is mesmerising and the difficulty is more forgiving than the Atari 5200 version (1983).

+ Throws an enormous amount of sprites and animations around the playfield, and there's never any flicker or slowdown.

+ Having only a second or two to survey the most urgent threat(s) prior to the wave commencing is endlessly gripping.

+ Deciding whether to rescue humans or deal with the onslaught of robots is a great hook that adds risk-reward.

+ Using two controllers to fire and strafe works brilliantly and gives you just the right amount of manoeuvrability.

- Doesn't play nearly as well with just a single controller, as you can't be as nimble when evading / shooting enemies.

- Unlike the Atari 5200 port, this doesn't have a playfield border and the transition screens / SFX aren't as impressive.


Monday, 7 April 2025

Karateka (Atari 7800 review)

Developer: Ibid, Inc.
Publisher: Atari Corporation
Released: 1988

Karateka is a martial arts game that was first released on the Apple II in 1984.

+ Does a good job of building a narrative for the game's proceedings, and there's some cut-scenes that advance the story.

- Button presses are egregiously delayed and it's pot-luck as to whether your inputs will register seconds later, if at all.

- Distance management and strategy isn't possible due to the horrifically designed control scheme that's overly convoluted.

- You only have a small number of moves, and having to press the opposite direction to execute punches is unintuitive.

- Unlike International Karate (1985, ZX Spectrum), you can't jump and most fights end up in mindless button mashing.

- Gameplay is painfully slow, the collision detection is suspect and the voice clips from the original have been omitted.

- Being a port of a four-year-old game, it's a real missed opportunity to not include a two-player head-to-head mode.


Sunday, 6 April 2025

One-on-One Basketball (Atari 7800 review)

Developer: Man Development Corp.
Publisher: Atari Corporation
Released: 1987

One-on-One Basketball is a sports game that was originally released in 1983 on the Apple II.

+ Has a number of customisation options including difficulty level, scoring rules, as well as an excellent two-player mode.

+ Bird and Dr. J have different skill-sets and learning how to outwit opponents using their unique play styles is a blast.

+ Fatigue Bar persuades you to rely on strategy over brute force, and carefully using time-outs for recovery adds nuance.

+ Like Food Fight (1986, Atari 7800), the replay feature is phenomenal and the shattering backboard animation is amusing.

- Quick-tap button presses occasionally result in a shot instead of a spin, and the end of each match-up is anti-climactic.

- Far sides of the court can't be reached, which is problematic when an invisible wall stops you in your tracks.

- Presentation is dry, and the graphics are simple with nothing in the background despite the cheering crowd.


Saturday, 5 April 2025

Desert Falcon (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Desert Falcon is an isometric shooter that was also released on the Atari 2600 (1987) and Atari 8-bit (1988).

+ Gameplay adopts a thinking man's approach and gives you freedom to be methodical or charge in all guns blazing.

+ Constant need to switch between the air and ground is engaging and adds creativity to the entire playfield.

+ Buildings can shrewdly be used to your advantage and it's deviously fun drawing an enemy into their path for a kill.

- Isometric viewpoint makes it difficult to line-up shots, resulting in incessant shifting on the vertical axis to make contact.

- Super Power mechanic is convoluted and having to obtain hieroglyphs in a certain order is needless busy work.

- Has some unfortunate slowdown that causes frame-rate tanking, screen tearing, as well as laggy music.

- Bonus collect-a-thon stages do little to entertain, and some of the graphical colour schemes are garish.


Friday, 4 April 2025

Galaga (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Galaga is a fixed shooter that was first released in the Arcade in 1981.

+ Unpredictable enemy patterns keep things interesting, and the two-player mode is an enjoyable scoring competition.

+ Gameplay displays an impressive amount of on-screen sprites with no flicker, and there's some catchy jingles.

+ Action is infinitely more fun when armed with a second ship, and the gamble to obtain it is a lucrative risk.

+ Challenge Stage is an excellent diversion and a great way to test your reactions / pattern recognition for bonus points.

- Speed is pedestrian compared to the NES port (1988) and the Expert setting is the only way to get the true experience.

- Action becomes very repetitive after a few attempts and the game does little to advance the initial concept.

- Later levels suffer from bizarre instances of extreme frame-rate drops when there's swarms of on-screen foes.


Thursday, 3 April 2025

Dig Dug (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1987

Dig Dug is an action game that was initially released in the Arcade in 1982.

+ Offers a wide variety of level arrangements to keep things interesting and the collectable vegetables add risk-reward.

+ Quickly diagnosing layouts and planning a method of attack during the pre-stage jingle is both entertaining and stressful.

+ Craftily, you earn more points by defeating foes lower down the screen, and luring them into falling rocks is fiendishly fun.

+ Excellent graphical overhaul compared to the Atari 5200 version (1983) with less flicker and more detailed sprites.

- Controls aren't tight enough and many times you'll lose a life due to overshooting your intended target by a small amount.

- Pressing the button to activate your pump isn't always responsive and rapid fire attempts feel like hard work.

- While the Atari 5200 port offered 12 different skill levels to begin your game, this version only offers a meagre two.


Tuesday, 1 April 2025

Ballblazer (Atari 7800 review)

Developer: Lucasfilm Games
Publisher: Atari Corporation
Released: 1988

Ballblazer is a sports game that was also released on the Atari 5200 in 1986.

+ Action is impressively fast-paced with no slowdown despite the split-screen, and the graphics fit the futuristic vibe.

+ Brilliant scoring system to keep the competition tense, ranging from 1-3 points depending on your distance from the goal.

+ Has some clever ways to outwit your foe, such as swerving the ball and using the boundary to your advantage.

+ Two-player mode is the highlight and shooting the winning goal when the posts are at their narrowest is euphoric.

+ POKEY chip sings with its bass-heavy tones and there's neat audio cues to signal when you can blast an opponent.

- Looks and plays almost exactly like the Atari 5200 version and it's fair to question this port's lack of enhancements.

- Camera alternates between two angles and it can be very disorientating when it suddenly moves to a side-view.


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