Thursday, 14 May 2026

Comical Machine Gun Joe (Sega Master System review)

Developer: Sega R&D 2
Publisher: Sega Enterprises, Ltd.
Released: 1986

Comical Machine Gun Joe is an action game that was only released in standalone format in Japan.

+ Interesting risk-reward for catching downed foes, as they provide an additional hit at the expense of slowing you down.

+ Has some very cool hidden secrets, including ones that can net you huge bonus points, or change outfits worn by bosses.

- Game only has six stages that loop, with the trade-off being sky-high difficulty that limits your ability to progress.

- One level is simply a nighttime re-skin of the Down Town stage, which reinforces the lack of content on offer.

- Nothing to keep you around once the second loop starts, as the only change is a permanent spider enemy that blocks shots.

- Bullets tend to merge into the background in the Graveyard level, causing unforeseeable deaths from enemy fire.

- Music is annoyingly repetitive and you'll hear the same brief tune incessantly throughout your play-through.


Sunday, 15 February 2026

Pit Pot (Sega Master System review)

Developer: Sega Enterprises, Ltd.
Publisher: Sega Enterprises, Ltd.
Released: 1986

Pit Pot is an action-adventure title that was released as part of a two-game compilation with Astro Warrior.

+ Has a similar exploratory vibe to The Legend of Zelda (1987, NES) and each room has excellent stage design.

+ Rather than being a smash-a-thon, the gameplay forces you to think methodically to avoid falling to your doom.

+ Difficulty options not only increase the challenge, they also boost the number of screens and introduce new enemy types.

- Cryptically, the action relies on blindly bashing every single block to uncover hidden items that are required to succeed.

- Hammer has a slow animation reset after hitting a gray block, which isn't ideal when you need to make another quick attack.

- Backtracking is a chore in tougher difficulties due to the unvaried scenery, and the short music loop can get tedious.

- PAL release doesn't include the Edit mode found in the Japanese version where you can design your own screens.


Saturday, 13 September 2025

Black Belt (Sega Master System review)

Developer: Sega R&D 2
Publisher: Sega of America
Released: 1986

Black Belt is a side-scrolling beat-em-up that's exclusive to the Sega Master System.

+ Gameplay can be enjoyable in short bursts due to its rhythmic flow and endless waves of incoming enemies.

+ Encourages full use of your attack arsenal, as each boss has a weak point that must be identified for maximum damage.

- However, the action suffers from extreme repetition and is too derivative of Kung-Fu Master (1984, Arcade).

- Damage is unavoidable when enemy sprites overlap, as you can only hit one bad guy at a time, leaving you vulnerable.

- Poor collision detection (especially during boss fights) and your attacks can have no effect despite making clear contact.

- Would have benefited from a smoother difficulty curve, as even the first boss is hard as nails and there's no continues.

- Using the d-pad to jump leads to many accidental leaps, and having to press Down then Up for a high jump is cumbersome.


Monday, 8 September 2025

Great Golf (1986) (Sega Master System review)

Developer: Sega R&D 2
Publisher: Sega Enterprises, Ltd.
Released: 1986

Great Golf is a sports game that was only released in Asia and is unrelated to the similarly titled Great Golf (1987, Sega Master System).

+ Tournament mode can be played by up to four players (sharing two controllers) for couch-based competition.

+ Courses are meticulously crafted, with slivered fairways and staggered islands that test your ball striking accuracy.

+ Has an intuitive four-step process before each swing, and the mechanics on the putting green are uncomplicated.

- On-screen HUD doesn't tell you how far away the ball is from the cup, leading to awkward calculations and guesswork.

- Doesn't allow you to scroll the camera to peek ahead, and there's no clear indication of where the ball will travel.

- Could have used more wide open fairways during the first few holes to ease players in and help them learn the basics.

- Lack of crowd SFX make for a muted round of golf, and the isometric viewpoint isn't ideal when trying to avoid hazards.


Saturday, 6 September 2025

Great Soccer (Sega Master System review)

Developer: Sega R&D 2
Publisher: Sega Enterprises, Ltd.
Released: 1986

Great Soccer is a sports title that was only released in Europe and Japan.

+ Does a respectable job of auto-selecting the nearest teammate, and the difficulty options are well balanced.

+ Curling shots is a joy and is reminiscent of the crazy amounts of spin you can add in the Sensible Soccer games.

- Replayability is low, as the game contains only two teams with no discernible difference apart from their jersey colour.

- Extremely light on content, as single matches are your sole option and you can't customise the length of each half.

- Players have exactly the same statistics regardless of their position, making every match a repetitive experience.

- There's a noticeable delay when attempting to execute passes, and the game frequently ignores your button inputs.

- Controlling a defender and goalkeeper at the same time can be problematic and leave the net wide open when marking.


Friday, 22 August 2025

Teddy Boy (Sega Master System review)

Developer: Sega Enterprises, Ltd.
Publisher: Sega Enterprises, Ltd.
Released: 1986

Teddy Boy is an action-platformer that was first released in the Arcade in 1985.

+ Figuring out the best position to safely attack each level is enjoyable, and the intelligent enemy A.I. is tough to outwit.

+ Shrewdly adds extra intensity by collapsing your current platform if you haven't moved within a set amount of time.

+ After losing a life, the game doesn't reset the stage and instead remembers how many foes you have left to destroy.

- Mid-air adjustments are overly sensitive on the horizontal axis and it's unbearably easy to miss your intended target.

- Early difficulty spike is enormous and there's nothing that prepares you for the speed and aggressiveness of enemies.

- Buttons are reversed which can cause issues in the heat of battle, and the repetitive music grates the more you play.

- After a handful of rounds, you've seen everything the game has to offer and it doesn't improve on its initial core ideas.


Tuesday, 8 April 2025

Robotron: 2084 (Atari 7800 review)

Developer: General Computer Corporation
Publisher: Atari Corporation
Released: 1986

Robotron: 2084 is a wave shooter that was first released in the Arcade in 1982.

+ Ferocity and speed of the gameplay is mesmerising and the difficulty is more forgiving than the Atari 5200 version (1983).

+ Throws an enormous amount of sprites and animations around the playfield, and there's never any flicker or slowdown.

+ Having only a second or two to survey the most urgent threat(s) prior to the wave commencing is endlessly gripping.

+ Deciding whether to rescue humans or deal with the onslaught of robots is a great hook that adds risk-reward.

+ Using two controllers to fire and strafe works brilliantly and gives you just the right amount of manoeuvrability.

- Doesn't play nearly as well with just a single controller, as you can't be as nimble when evading / shooting enemies.

- Unlike the Atari 5200 port, this doesn't have a playfield border and the transition screens / SFX aren't as impressive.


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