Monday 21 March 2022

BreakThru (NES review)

Developer: Data East
Publisher: Data East
Released: 1987

BreakThru is a side-scrolling shooter that was first released in the Arcades in 1986.

+ Stage design is basic, but gets the job done and the need to continually jump between broken roads in Level 2 is neat.

+ Checkpoints are very fair and they even carry over when you hit Continue after losing all of your lives.

- Unfortunately, the gameplay blows its load by showing you every enemy type within the first couple of stages.

- Action is extremely repetitive and frustrates players by relying too heavily on trial-and-error.

- You always feel weak as there's only one power-up which remains active for only a brief moment.

- Collision detection is questionable (likely caused by the slightly angled viewpoint) meaning spatial distancing is affected.

- The unpolished graphics look like a Colecovision game and the enemy stick-men sprites are laughably bad.


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