Thursday 6 July 2023

Gain Ground (Sega Mega Drive / Genesis review)

Developer: Sanritsu
Publisher: Renovation Products
Released: 1991

Gain Ground is an action-strategy game that was first released in the Arcade in 1988.

+ Attainable playable characters (with unique abilities) keep things fresh, and the game really comes alive in two-player mode.

+ With two ways to beat stages (defeating all foes, or each soldier reaching the exit), you're always in with a fighting chance.

+ Enemy placements are displayed prior to stages commencing, which is a great tactical advantage for planning your attack.

+ Stage design avoids repetition by throwing varying layouts and challenges your way, and the timer ratchets up the pressure.

+ Fourth round is exclusive to the 16-bit home version and alters the art style to more a modern setting to switch things up.

+ Bosses are a fun diversion from the typical gameplay and force you to think about your next move in a more guarded fashion.

- Could have used a story element or cut-scenes to give context to the rounds, and there's no option to save your progress.


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