Thursday, 19 March 2026

Double Hawk (Sega Master System review)

Developer: Sanritsu, Opera House
Publisher: Sega
Released: 1990

Double Hawk is a shooting game that's exclusive to the Sega Master System.

+ Fans of Cabal (1988, Arcade) will feel at home with the similar gameplay, and a two-player co-op mode is available.

+ Falling power-ups add a risk-reward element, and obtaining the machine gun for rapid fire is super satisfying.

+ Bosses are a joy thanks to their multi-target battles that are reminiscent of Terminator 2: Judgment Day (1991, Arcade).

- Gameplay is ripe for Light Phaser functionality, but the Control Pad only offering mutes a lot of the potential enjoyment.

- Your character and reticle move at an absolute snail's pace, and there's no roll mechanic to quickly get out of harm's way.

- Frequent occurrences where nothing happens on screen for ten second periods, leaving you twiddling your thumbs.

- Lack of music during gameplay hurts the atmosphere, and there's little scenic variety and too many repeated assets.


Wednesday, 3 December 2025

Bomber Raid (Sega Master System review)

Developer: Sanritsu
Publisher: Activision
Released: 1989

Bomber Raid is a vertically-scrolling shooter and the last Sega Master System game released in Japan.

+ Ample power-up opportunities, and like TwinBee (1985, Arcade) you can continually blast icons to cycle through upgrades.

+ Makes you feel like a destruction machine when fully powered-up, and it's satisfying mowing down foes with ease.

+ Excellent range of enemy types with unique patterns, and there's only minimal slowdown despite tons of on-screen sprites.

+ Has a manageable level of difficulty and even shoot-em-up novices have a good chance of progressing deep into the game.

- Levels are drawn-out and the stage design doesn't create enough memorable moments to keep your interest peaked.

- Holding a button down to rapid fire is pointless due to its pathetic shooting rate, meaning constant tapping is required.

- When upgraded to full speed, your ship moves too fast and trying to make precise movements is a nerve-racking task.


Friday, 5 September 2025

Great Volleyball (Sega Master System review)

Developer: Sanritsu
Publisher: Sega of America
Released: 1987

Great Volleyball is a sports game that's exclusive to the Sega Master System.

+ Practice mode is a great way to develop your serving / spiking skills, and the eight national anthems are a neat touch.

+ Strategy is afforded in the way of points that can be used to upgrade your team's service, spike or receiving abilities.

- Ball frequently exits camera view after a push shot, and it's difficult to perfectly time a spike when it's on the way down.

- Physics are floaty and unpredictable, and it's genuinely unnerving trying to line up a player to receive an incoming serve.

- Doesn't always select the nearest player, resulting in lost points as your team casually watch the ball hit the floor.

- No difficulty options, and despite the simple premise the gameplay is tough with the CPU showing no mercy.

- Tournament only consists of three matches (with no gauntlet mode), and the cup outcome isn't shown if you exit early.


Wednesday, 12 March 2025

Wanted (Sega Master System review)

Developer: Sanritsu
Publisher: Sega
Released: 1989

Wanted is a light-gun shooter that requires the Sega Light Phaser.

+ Offers a refreshing take on the genre and having to wait for foes to draw before shooting adds serious tension.

+ Stages provide lots of scenic variety, with Scene 5 being a highlight due to its hectic multitasking as doors open and close.

+ Horse riding sections help to switch things up and the small background targets show off the Light Phaser's reliability.

+ Both mini-games are enormous amounts of fun and the bottle smashing tests your reflexes, patience and accuracy.

+ Gives you a choice of three difficulty settings and the awesome graphics / presentation pull you into the Western theme.

- Not much in the way of content and the mini-games could have been fleshed out to provide additional modes.

- Stages are incredibly brief and you'll likely see the end credits within 10-15 minutes with little reason to return.


Saturday, 8 March 2025

Assault City (Sega Master System review)

Developer: Sanritsu
Publisher: Sega
Released: 1990

Assault City is a shooting game released in two cartridge types that either support the Light Phaser or standard controller.

+ The opening Challenge stage is a savvy idea that tests your accuracy and then automatically adjusts the game's difficulty.

+ Level design throws out a multitude of ideas from Stage 4 onwards and the Phaser's rapid fire ability helps to even the odds.

+ Outstanding bosses are the true highlight, as they have mild puzzle elements that require patience over continuous fire.

+ Backgrounds feature destructible scenery and watching bosses slowly break apart is a great visual reward for skilled play.

+ Gun accuracy is among the best on the system, and the standard controller fairs well thanks to a generous reticle size.

- Stages 1-3 are forgettable, as they excessively repeat the first wave of enemies that have predictable patterns.

- Story and cinematics dash by at ridiculous speed and there's literally no time to read the text or get invested in the plot!


Monday, 24 February 2025

Aerial Assault (Sega Master System review)

Developer: Sanritsu, Sega R&D 2
Publisher: Sega
Released: 1990

Aerial Assault is a horizontally-scrolling shooter that later received a scaled back port on the Sega Game Gear in 1992.

+ Variety of weapons available and there's plenty of opportunities to quickly power yourself up after losing a life.

+ Mixes in both air and land opponents, with the latter adding a risk-reward element if your bomb reserve is depleted.

+ Stage 2's day/night cycle, weather effects and parallax scrolling are astonishing and create a menacing backdrop.

+ Stage 4 is an inspired change of pace, as wide open spaces are ditched in favour of tight corridors that test your nerve.

- Levels massively outstay their welcome and aren't always backed up with interesting set-pieces or fresh ideas.

- Items from defeated enemies travel in a wavy pattern, making it irritatingly easy to grab one you don't want.

- Inclusion of a 1-Down item is cheap, as it instantly kills you and you can't always avoid it in the heat of battle.


Thursday, 14 September 2023

Psychic World (Sega Master System review)

Developer: Sanritsu
Publisher: Sega
Released: 1991

Psychic World is an action game that was first released on the MSX (1988) and then ported to the Sega Game Gear (1991).

+ Terrific level design (including multiple pathways to tackle certain areas) and Stage 2 has some tense set-pieces.

+ Weapons are continually added to your arsenal and figuring out the best one to use is similar to the Mega Man series.

+ Environmental aspect of using power-ups to reach otherwise inaccessible areas adds a cool puzzle element.

- Brutal difficulty (compared to the handheld port) and you can find yourself stuck in the scenery and unable to progress.

- There's no grace period of temporary invincibility when you take damage, so your life can quickly be depleted.

- No checkpoints throughout and when you're kicked back to the start of the level your life isn't replenished.

- Many cutbacks and missing several stages from the MSX original, making for an incomplete experience.


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