Friday, 14 March 2025

Space Gun (Sega Master System review)

Developer: Cream
Publisher: Sega
Released: 1992

Space Gun is a light-gun game that uses either the Sega Light Phaser or a standard controller.

+ Easily the most fleshed out and content-rich light-gun game on the SMS, with heaps of enemy types and intricate locales.

+ Occasionally gives you a choice of two paths, and special weapons are frequently available to turn the odds in your favour.

+ Trying to save all hostages is addictive and not knowing whether they'll mutate into aliens during a rescue is unnerving!

+ Music evokes a seriously creepy tone that heightens the suspense, and the epic story and artwork is top-notch.

- Shooting action is the weak link due to the choppy frame-rate and plodding enemies that have predictable patterns.

- Despite being a lengthy game there's hardly any challenge, as enemies give you plenty of time before attacking.

- Final boss is ambiguous and it's easy to inadvertently deplete your own life bar, leading to an unsatisfactory bad ending.


Thursday, 13 March 2025

Rescue Mission (Sega Master System review)

Developer: Sega Enterprises, Ltd.
Publisher: Sega of America
Released: 1988

Rescue Mission is a light-gun game that requires the Sega Light Phaser.

+ Light Phaser implementation is solid and the game provides three difficulty settings to encourage replayability.

+ Concept is uniquely appealing and although your job is to protect the handcart it isn't a lame duck as it can run over foes!

+ Proficient play can result in you gaining a Smart Bomb and using it to clear a screen full of enemies is satisfying.

+ Quickly identifying the most urgent threat is engrossing, especially as there's landmines that add further concern.

- As with most Sega Light Phaser games, there just isn't enough content and the five stages can be beaten in 15 minutes.

- Barely any difference between each stage and the game doesn't build to a crescendo, or ratchet up the intensity.

- Enemies can't be shot if they're only partially on-screen and your only option is to play defense when they fire a projectile.


Wednesday, 12 March 2025

Wanted (Sega Master System review)

Developer: Sanritsu
Publisher: Sega
Released: 1989

Wanted is a light-gun shooter that requires the Sega Light Phaser.

+ Offers a refreshing take on the genre and having to wait for foes to draw before shooting adds serious tension.

+ Stages provide lots of scenic variety, with Scene 5 being a highlight due to its hectic multitasking as doors open and close.

+ Horse riding sections help to switch things up and the small background targets show off the Light Phaser's reliability.

+ Both mini-games are enormous amounts of fun and the bottle smashing tests your reflexes, patience and accuracy.

+ Gives you a choice of three difficulty settings and the awesome graphics / presentation pull you into the Western theme.

- Not much in the way of content and the mini-games could have been fleshed out to provide additional modes.

- Stages are incredibly brief and you'll likely see the end credits within 10-15 minutes with little reason to return.


Tuesday, 11 March 2025

Shooting Gallery (Sega Master System review)

Developer: Sega Enterprises, Ltd.
Publisher: Sega of America
Released: 1987

Shooting Gallery is a light-gun game that requires the Sega Light Phaser.

+ Mini-games offer vastly different challenges, with some needing quick reactions and others demanding restraint.

+ For skilled players, reloading is faster if you hit a target, and blasting a perfect round nets you extra bonus points.

+ Stages take place on a cool projection background that pierces when hit, and the ascending balloon animation is impressive.

+ Light Phaser grants true precision, which is highlighted in the Tube stage where there's only narrow gaps for your bullets.

- While there's 24 rounds, there's only four mini-games that repeat with very little in the way of gameplay progression.

- Ideally needed a couple of extra mini-games to flesh out the content, as there's not enough here to maintain interest.

- Difficulty ramps up too quickly due to strict target quotas and rounds that require lightning fast reflexes to succeed.


Monday, 10 March 2025

Rambo III (Sega Master System review)

Developer: Sega
Publisher: Sega
Released: 1988

Rambo III is a light-gun game that requires the Sega Light Phaser.

+ Light Phaser's accuracy is awesome, even for the smaller targets that sit toward the back of the playfield.

+ Stage 7 is a brilliant change of pace, as suddenly you're running away from the screen to battle tanks and helicopters.

+ Lots of strategy in using recovery pills at the best time, and killing foes before they fire recovers some of your life metre.

+ Skilled play is compensated through bonus points for unused bombs, recovery pills, ammo and remaining life.

+ Amazingly detailed character art of Sylvester Stallone, and the music strikes a defiant tone that accentuates the gameplay.

- There's only one boss battle, and Stages 1-6 don't build up to any dramatic set-pieces or memorable moments.

- Even with heavy memorisation, taking damage is inevitable due to bad guys that start firing before entering the screen.


Saturday, 8 March 2025

Assault City (Sega Master System review)

Developer: Sanritsu
Publisher: Sega
Released: 1990

Assault City is a shooting game released in two cartridge types that either support the Light Phaser or standard controller.

+ The opening Challenge stage is a savvy idea that tests your accuracy and then automatically adjusts the game's difficulty.

+ Level design throws out a multitude of ideas from Stage 4 onwards and the Phaser's rapid fire ability helps to even the odds.

+ Outstanding bosses are the true highlight, as they have mild puzzle elements that require patience over continuous fire.

+ Backgrounds feature destructible scenery and watching bosses slowly break apart is a great visual reward for skilled play.

+ Gun accuracy is among the best on the system, and the standard controller fairs well thanks to a generous reticle size.

- Stages 1-3 are forgettable, as they excessively repeat the first wave of enemies that have predictable patterns.

- Story and cinematics dash by at ridiculous speed and there's literally no time to read the text or get invested in the plot!


Saturday, 19 August 2023

Lethal Enforcers II: Gun Fighters (Mega CD / Sega CD review)

Developer: Konami
Publisher: Konami
Released: 1994

Lethal Enforcers II: Gun Fighters is a light-gun game that was also released on the Sega Mega Drive / Genesis in 1994.

+ Light-gun accuracy is phenomenal and handily the calibration screen can be pulled up at any time by pressing Start.

+ Unlike the original game, accidentally shooting a civilian depletes your life bar rather than resulting in mission failure.

+ Interesting locales to battle in and the excellent two-player mode allows for a combination of light-guns and controllers.

+ Features cleaned-up audio with a terrific CD soundtrack, and there's even some fun mini-games to break things up.

- Does nothing to take advantage of the graphical capabilities of the hardware and comes across as a scant upgrade.

- Enemy voice clips are overused to a ridiculous degree and hearing the same phrases repeated ad nauseum is tiresome.

- Bosses are major bullet sponges and having to continually pull the trigger for minutes at a time is exhausting on the hand.


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