Sunday 19 May 2024

Atari Masterpieces Vol. 2 (Nokia N-Gage review)

Developer: Digital Eclipse
Publisher: Atari Interactive
Released: 2006

Atari Masterpieces Vol. 2 is a compilation of Arcade games and the follow-up to Atari Masterpieces Vol. I (2005, Nokia N-Gage).

+ Plenty of options to customise the controls and game settings, and features a video interview with Nolan Bushnell for historical context. 

+ Centipede plays surprisingly well and the fast-paced gameplay is entertaining with little in the way of compromise for the smaller screen.

+ Includes an excellent port of Tempest with awesome rapid-fire abilities and various playfield shapes to spice things up.

- Crystal Castles features an incredibly zoomed-out camera that makes it tough to accurately collect gems and turn corners with finesse.

- Liberator is barely functional, as it's almost impossible to see the minuscule enemies against the coloured backdrop.

- Pong and Warlords don't benefit from the transition to d-pad movement, as without a paddle, precision manoeuvres just aren't possible.

- Likewise, Asteroids Deluxe and Space Duel struggle with micro-control adjustments, and you'll often miss enemies right in front of you.


Saturday 18 May 2024

Battletoads (NES review)

Developer: Rare
Publisher: Tradewest
Released: 1991

Battletoads is an action game that was later released on the Sega Game Gear and Sega Mega Drive in 1993.

+ Graphics are fantastic with some beautiful pixel art and cut-scenes that feature huge sprite work.

+ Packs in an enormous amount of gameplay variety, which acts as an incentive to keep grinding to the next stage.

+ Fans of Super Meat Boy (2010, Xbox 360) will find lots to love thanks to the brutal challenge that demands perfection.

- However, it relies too heavily on trial-and-error and mercilessly drops in new mechanics with no prior learning.

- Entire game basically revolves around having to react to hazards up ahead that you have no visibility of until the last second.

- Collision detection is suspect and the clunky controls don't offer the level of precision required to counteract the difficulty.

- Many levels outstay their welcome by dragging on for far too long, which negates any real fun they may hold.


Friday 17 May 2024

Snakes (Nokia N-Gage review)

Developer: IOMO
Publisher: Nokia
Released: 2005

Snakes is an action game and an updated version of Snake (1998) that came preloaded on Nokia mobile phones.

+ Bite-sized levels are perfect for handheld play and your progress is automatically saved so you can continue at a later date.

+ Does a terrific job of gradually introducing new mechanics and items to spice things up and stop repetition from creeping in.

+ Hexagon grids add a new wrinkle, as they require you to retrain your brain and make sure to account for extra d-pad presses to turn.

+ Strikes a perfect balance of being hypnotically relaxing (especially with its ambient music), while also pushing you to beat the clock.

+ Multiple camera angles to choose from (including a cool overhead view) and the Bluetooth multiplayer mode ensures longevity.

- Slight, but noticeable delay between pressing a direction and your snake performing that action, which can cause unwanted collisions.

- Frame-rate occasionally stutters, and the levels can feel very rigid in the way you're expected to beat them.


Monday 13 May 2024

Tiny Toon Adventures: Buster's Hidden Treasure (Sega Mega Drive / Genesis review)

Developer: Konami
Publisher: Konami
Released: 1993

Tiny Toon Adventures: Buster's Hidden Treasure is a platformer that's exclusive to Sega's 16-bit console.

+ Interesting stage layouts and each typically features areas below ground, as well as in the sky for more perilous platforming.

+ Unconventional level design ideas, such as being able to immediately see the exit, yet needing to work out the correct route.

+ Map / secret exits resemble Super Mario World (1991, SNES) and the wall jump mechanic is great for avoiding hazards.

+ Excellent controls allow you to carefully manoeuvre in mid-air, as well as being able to adjust your vertical jumping distance.

+ Packs a decent challenge, but special attacks even the odds and can be stockpiled throughout each level for strategic use.

- Map screen could be a little clearer and more immediately intuitive in showing you which levels you've beaten / not unlocked.

- Boss battles are rather unimaginative and task you with repeating the same basic attack pattern several times to advance.


Saturday 11 May 2024

Val D'Isere Skiing and Snowboarding (Atari Jaguar review)

Developer: Virtual Studio
Publisher: Atari Corporation
Released: 1994

Val D'Isere Skiing and Snowboarding is a winter sports game and a conversion of Val d'Isère Championship (1994, SNES).

+ Includes three race types, but the checkpoint-based (and fairly extensive) Free Run mode is the star of the show.

+ Action has a good sense of speed and once courses are memorised there's a certain rhythmic quality to the gameplay.

- Infuriatingly tough to stay on track due to minimal arrow signage / barriers and the rolling hills that obscure your vision.

- Camera is positioned too low to the ground, and you can't always see upcoming flags as you're reaching a hill peak.

- No option to battle simultaneously against CPU opponents, so the entirety of the action is a rather isolating experience.

- Game has no personality, and even your fellow opponents are represented by text names instead of avatars.

- Looks and sounds like a 16-bit SNES title, and there's little that takes advantage of the Jaguar's 64-bit power.


Friday 10 May 2024

Bubsy in: Fractured Furry Tales (Atari Jaguar review)

Developer: Imagitec Design
Publisher: Atari Corporation
Released: 1994

Bubsy in: Fractured Furry Tales is a platformer that's exclusive to the Atari Jaguar.

+ Levels are huge with many twists and turns, and there's a password option to continue your progress at a later date.

- However, there's no map or clear direction from the stage design, resulting in aimless wandering and backtracking.

- Controls are atrociously unresponsive, and Bubsy constantly feels like he has a weight pulling him backwards.

- Dreadful collision detection (e.g. you'll often fall through platforms) and enemy placement is rage inducing.

- Gameplay seems like it wants to mimic the speed of Sonic (1991, Sega Genesis), but there's too many instant death traps.

- Camera never shows you the best view of the action and you often need to be at the edge of the screen for it to scroll.

- World 1 music sounds out-of-place and evokes a far too serious and downbeat tone for a whimsical platformer.


Tuesday 7 May 2024

Sega Rally Championship (Nokia N-Gage review)

Developer: Hitmaker
Publisher: Sega
Released: 2004

Sega Rally Championship is a racing game that was only released in Australia.

+ More scenic variety and courses compared to the original game (1995, Arcade), as well as an increase in the number of cars.

+ Shows you the road surface conditions prior to each race and provides you with an option to fine-tune your vehicle accordingly.

- Frame-rate is low and trying to make precise movements with your car is nigh-on impossible as it's overly-sensitive and jittery.

- Cars don't feel like they're connected to the road and slide around corners in an unrealistic fashion, while missing lots of animation frames.

- No real penalty for crashing into side barriers, and although your speedometer decreases, rival cars up ahead will rarely pull away.

- Gameplay is severely lacking in speed and when you're in the middle of a race you'll notice little variance between 60 mph and 110 mph.

- While most stages look semi-decent, the Sandstorm course resembles a developer test area, as it's incredibly barren and unpolished.


Sega Rally Championship (Sega Saturn review)

Developer: Sega AM3, Sega CS3
Publisher: Sega
Released: 1995

Sega Rally Championship is a racing game that was first released in the Arcade in 1995.

+ Cool scenic views and well-designed courses that steadily increase in challenge as you move through the Championship.

+ For an early 32-bit game, it's seriously impressive how cars handle differently based on the type of surface being driven on.

+ Screeching around corners is endlessly entertaining thanks to the impeccable car handling and blistering speed.

+ Co-driver does a good job giving plenty of notice as to what lies ahead, and the overall draw distance is respectable.

+ Includes a multiplayer mode and you can fine-tune cars to your liking (e.g. handling, tires and suspension).

- Only four short courses in the entire game, so unless you're interested in two-player mode longevity is questionable.

- Completing the game in first place requires an almost perfect run, which might put off some casual players.


Monday 6 May 2024

Strahl (3DO review)

Developer: Media Entertainment
Publisher: Panasonic
Released: 1994

Strahl is a Full Motion Video (FMV) game that was first released on the Pioneer LaserActive in 1993.

+ Allows you to select the order in which you tackle the stages, which is excellent for learning the ropes.

+ Gorgeous anime visuals and animation with some terrific fight sequences, and there's a whopping 48 different endings.

- Gameplay is very easy (with no difficulty options) and you'll likely be watching the end credits within 30 minutes.

- There's no penalty for hitting the wrong input, which defeats the object of a quick-time, reaction-based game.

- On-screen button prompts don't usually match up with the FMV, and as a result you don't always feel part of the action.

- Video footage is overexposed, which washes out some detail and makes the button commands harder to see.

- Art design is inconsistent with its varying styles, and the static cut-scenes aren't an engaging method of storytelling.


Sunday 5 May 2024

Burning Soldier (3DO review)

Developer: Genki Co., Ltd.
Publisher: Panasonic
Released: 1994

Burning Soldier is a Full Motion Video (FMV) rail shooter that was also released on Windows (1998).

+ Locales are varied and see you battling closer to ground, in the sky, and even inside claustrophobic enemy quarters.

+ Similar to Panzer Dragoon (1995, Sega Saturn), your secondary attack can lock onto several enemies at once.

+ Includes a two-player co-op mode, along with a reasonable difficulty curve that provides you with infinite continues.

+ Presentation is outstanding and there's a large amount of cut-scenes, as well as up-tempo music to raise the intensity.

- D-pad isn't quite accurate enough to reward skilled play and cheap hits can occur due to jittery reticle movement. 

- Refraining from shooting to revive your shield adds risk-reward, but the charge rate is too slow to be effective.

- In-game voiceovers are very low in the mix, which makes it hard to follow orders and become invested in the overall plot.


Saturday 4 May 2024

Slam 'N Jam '95 (3DO review)

Developer: Left Field Productions
Publisher: Crystal Dynamics
Released: 1995

Slam 'N Jam '95 is a basketball game that's exclusive to the 3DO.

+ Arcade-style gameplay is fast and enjoyable, and your season progress / individual stats for each player are saved.

+ Ability to customise a full season is excellent, and you can even choose to condense things by only playing each team once.

+ Controls are intuitive, and there's an immense amount of satisfaction to be had from running ISOs and setting screens.

+ Graphics are stunning thanks to cool scaling effects, and the players have lots of personality with their on-court reactions.

+ Enthusiastic commentary resembles NBA Jam (1993, Arcade) and the SFX do a terrific job of enhancing the atmosphere.

- Defense can be tricky, as your teammates are useless and the zoomed-in camera doesn't give you a good half-court view.

- No NBA teams or player licenses, and the CPU doesn't always intelligently use the clock at the end of a quarter.


Thursday 2 May 2024

Sonic the Hedgehog Spinball (Sega Game Gear review)

Developer: Sega Interactive Development Division
Publisher: Sega
Released: 1994

Sonic the Hedgehog Spinball is a pinball game that was also released on the Sega Mega Drive (1993) and Sega Master System (1995).

+ D-pad can be used once Sonic is airborne to gently guide him toward another flipper, or in the vicinity of a platform edge.

+ Fewer death traps than the 16-bit version, and some exclusive items such as giant red springs that launch you into the air.

+ Bonus Round is a fun diversion, as you have to sprint around and collect as many rings as possible within 90 seconds.

- Floaty physics result in very unrealistic flipper movement, and Sonic's on-foot controls feel slightly delayed.

- First stage gets things off to a bad start with confusing level design and unclear pathways to the next part of the table.

- Apart from the finale, the bosses are incredibly easy and unmemorable, and there's only four stages in the game.

- Some unfortunate game-breaking bugs, including areas where your sprite can become stuck on the scenery.


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